ray based friendly fire prevention and smart weapons
added friendlyfire test scenario
fixed ff-intersection check,
added node hint
added isHostile to factionrelation
const ref
make friendlyfirescenario loadable, minor programming style in case van loewis ever looks at our code.
improve friendlyfirescenario
wip
moved ff testing into the boardcomputer
use capsule instead of ray
added bulletprototype to reduce redundant calculations
removed ff checking from player
Add Hydra as generic rocket
Add splitrocket behaviour
Reset default scenario
linux paths
Adjust splitrocket to intended specialobject model
Increase random pool sizes
Fix property checks
Allow spawning yourself
Add minimum fly time to splitrocket
add FactionRelation::isFriendly
Merge branch 'master' of github.com:voxelinc/voxellancer into handle_improvements