- Removed some unusued imports in TitlePanelView
- Removed the Image object in TitlePanelView
+  Implemented the reward color signal into the titlePanel of WorldView
+  Implemented the functionality that it changes back to the noReward color as soon as a timestep in MainFrameController has passed
~ Adjusted the MainFrameController time between updates from its timer to 100ms.
- Removed some unused terrain types from the original environment
+ Added a new terrain type; WorldEdge. Which can serve as a world edge (black and unpassable)
+ Added the draw function for WorldEdge; DrawWorldEdge
+ Added some extra functions into WorldManager to place entities:
      ~ Changed FillSquareWithEntity in FillRectangeWithEntity
      +  Added rectangleWithEntity
      +  Added lineWithEntity
      +  Added borderWithEntity
+  Added a draw function in DrawUtilities that can fill an entire grid square including the grid lines
-  Removed some unnessecary imports in Main
-  Removed some unused lines in Main for creating the test world
+ Added the lined that add WorldEdges to the north and west edges of the world to make it symmetric