Added full rotation static.
Changed entity prefix variable names to be more consistent.
Fixed profiler issues.
Changed naming of component set methods to be more consistent.
Enabled Emitter to work with ImageGrid to animate particles.
Tweaks.
Tweaked ActionQueue. Can now specify some characteristics in the constructor, or static constructor.
Fixed some Haxe 3.1 issues.
Added ability to recycle Display components.
Fixed non-working animation demo.
Updaed AnimationView to reuse Spritemap when possible (uses Spritemap changes pushed to HaxePunk)
Added destroy method to View.
Updated RenderingSystem to recycle Display objects.
Add MathUtil.isEven.