Added lag compensation to trace
Merge branch 'master' of github.com:FPtje/DarkRP
Update sv_init.lua

If the tree didn't actually fall, then why is it making a sound? More to the point, why does anyone care?
Merge pull request #1359 from johndoeno001/patch-1

FAdmin Logging Fix
merged #1360
Made pull request #1360 conform to standard of DarkRP
Added setJailPos and addJailPos functions

These are better functions than the DarkRP.storeJailPos functions. Fixes #1358
Attempt at making hammer compatibility.

This is untested, it might not work at all. I don't have Source SDK at my disposal at this time, though. Please report bugs or confirm that it works.
Better local storage of jailPos local var
Updated Remove Class Items

Now includes all class assigned items (not just the default dark rp entities) for class based removal.
Included additional config "ignoreClassItem" table to exclude the termination of specific class based entities. Format: GAMEMODE.Config.ignoreClassItem = { ["entityclass"] = true }
Updated Spawn (NPC, Vehicle, SENT) Permissions

Normalized spawn permissions to work similarly to "GM.Config.adminweapons".
Flags:
Fixed calling PlayerLoadout hooks upon unarrest
Merge pull request #1366 from fruitwasp/master

Fixed calling PlayerLoadout hooks upon unarrest
Fixed not destroying jailtimer upon unarrest
Merge branch 'patch-3' of github.com:johndoeno001/DarkRP
Amended #1364

The variable name didn't properly indicate the function.
Added config variable to default config
Merge branch 'patch-4' of github.com:johndoeno001/DarkRP
Amended #1365

Abstracted the admin check. It was the same in every spawn function. Code duplication is bad.
Fixed error when no one could spawn the thing (the phrase unable requires two arguments)
Changed config to reflect the changes. No one would know about it otherwise.
Changed the default settings to make no one able to spawn vehicles or NPCs.
    This is in accordance with the ideal that admins should be equal to other players.
Merge pull request #1367 from fruitwasp/master

Fixed not destroying jailtimer upon unarrest
Attempted fix for #1357