Document more Effects & Always play soundeffect

Effect-Sound moved to main-effect-spawn function. This way effect sound
is played regardles of the effect-animation being implemented.
Added all wav-paths up to effect 100.
Added filepaths of stuff the client loads during yet unimplemented
effects up to effect 37 (mostly undocumented cone, explosion and
particle animations generated in the RO-client itself only loading
textures in TGA format) - maybe this relieves some work later on; No
need to search for the textures AND implement it at the same time