Removed unnecessary commented lines
Added new game state BMGameState::reactToInitiative
Merge pull request #244 from blackshadowshade/221_autopass_message

Fixed autopass so that the correct person is passing
Merge remote-tracking branch 'upstream/master' into 88_focus
Merge branch 'master' of github.com:buttonmen-dev/buttonmen into 232_qunit
- Added new skills BMSkillChance and BMSkillFocus
- Add basic code to BMGame->do_next_step() for BMGameState::reactToInitiative
* add mostly-stubbed-out dummy responder with enough contents that the Api.js tests now pass
* add the most recent version of bmrank.html from the old site that i have cached
* rename in hopes that the HTML can be rendered
* start test_Env module, and introduce an audit script for test coverage of all functions
* finish code coverage audit script, and add (failing) checks until the auditer is happy
Merge pull request #246 from cgolubi1/add_bmrank_html

* add the most recent version of bmrank.html from the old site that i have cached
- Added chance and focus to the list of available skills
- Changed BMDie->run_hooks() to be able to return an array of return values
- Adjusted existing unit tests to make them pass
- BMGame->run_die_hooks() now passes all additional arguments via an argument array
- Added beginning of basic unit testing for focus
Added more unit tests checking stopping at BMGameState::reactToInitiative when focus dice are present
Use BMGame->waitingOnActionArray() to block progression past BMGameState::reactToInitiative
Add function BMGame->react_to_initiative()
* implement remaining unit tests for Env module
* env test fix - clean up all objects which might have been created during testing
Added documentation comment for BMGame->react_to_initiative()