throw out vr.js stuff to start
remove enough to leave a functional state without oculus support
mosthy working
fix for normal browser
correctly check for defined
fix manual rotation when no device plugged in on firefox
reference the correct variable
reinclude device pixel ratio now that vr.js is out
oops. didn't mean to delete that other code...
fix manual rotation again
perspective from hmd
fix chrome which apparently is using something different WHY
fix chrome full screen fail
add looping button
Factor out phone rotation support into a separate class
controls always on top
Merge remote-tracking branch 'origin/native-support'