Stereo: Allow separate adjustment of both eye offsets.
Add rendering layers.
TextureProcessor: Fix use of multiple output buffers.
Universal3 shader: add adjustable texture scaling to terrain surface properties.
universal3: Add multiple render target (mrt) shader.
PADrend/NodeInteraction: add pickNodeFromScreen(...)
GroupState: add "+=" and "-=" operators.
ComponentTraits: Minor fixes.
NodeEditor: Allow dragging of state entries.
universal3/lighting_shadow: don't use reserved word "smooth"
AutoMeshCreation: Add SimpleBlobCreator. ...