Fixed _destroy issue in Signal.
Updated console.log and README.
addMarker added to ts defs (#968)
Animation.next will advance to the next frame in the animation, even if it's not currently playing. You can optionally define the number of frames to advance, but the default is 1. This is also aliased from the AnimationManager, so you can do `Sprite.animations.next()`.

Animation.previous will rewind to the previous frame in the animation, even if it's not currently playing. You can optionally define the number of frames to rewind, but the default is 1. This is also aliased from the AnimationManager, so you can do `Sprite.animations.previous()`.
Fixing anchor issue :)
reorder param list to be consistent with comment's ordering and other code
updating comments: default color and method name
support for debug rendering ninja AABB and circle bodies
move shape specific debug rendering into the shapes
remove a little duplication
link to phaser forum at first mention
Adding a return to the Tween#from method
Merge pull request #976 from b-ely/issue975

Adding a return to the Tween#from method
Merge pull request #972 from psalaets/debug-rendering-ninja-aabb-and-circle

Debug rendering for Ninja aabb and circle
Merge pull request #973 from psalaets/contributing-tweak

link to phaser forum at first mention
Merge pull request #971 from psalaets/issue-970

reorder param list of Phaser.Physics.Arcade.Body.render
Added game.add.plugin, a shotcut for game.plugins.add
Fixed typo
Merge branch 'dev' of https://github.com/clark-stevenson/phaser into dev
Update TS Defs