Freetype enabled, OSD enabled, object drawing improved

It's a big one again. It may seem like some objects are not colliding, but that's because we're still in the 2D realm. Will work on 3D next week. But hey, we've got awesome fonts now. Without leaking memory like it's going out of style (I believe SDL2 devs have yet to fix that). Whatever, I compiled SDL2 from source and tested it. Works perfectly under Wayland/Weston as well. I think we're getting closer to v0.1, Just need to get 3D, camera rotations, drawing objects as shaded spheres and tweak the collision setting. And come up with a good enough demo.