* Development 16 | Beta 0 | Development 2 | Experimental 2 *

* Added OpenGLSetupUtilsLWJGL
* Added OpenGLSetupUtilsAndroid
* Added OpenGLESRendererUtils
* Added 'Current Delta' when Settings.Debugging.ShowInfo is set to true

* Changed some things in Image so that it will work when Android and
OpenGL are set to true

* Fixed bug: EngineLoop.tick() was never called when Android and OpenGL
were set to true

* NOTE: Rendering using OpenGL on Android (OpenGLES) Extremely
inefficient and rendering a few pieces of bitmap font will cause the
device to run out of memory, I will try and fix this soon