Added window style that actually change something :P and returned to the commit before "The Merge of Doom"
Merge branch 'master' of https://github.com/PandawaniCpp/PolygonPlatformer
Revert "Added window style that actually change something :P and returned to the commit before "The Merge of Doom""

This reverts commit d354c6389b9fa663b9a87b03cea06f6987dd81be.
Revert "Revert "Added window style that actually change something :P and returned to the commit before "The Merge of Doom"""

This reverts commit 170b274d766e8c3d46a98c1278e7d93de28156e5.
Project file fix (unresolved conflicts)
Merge branch 'master' of https://github.com/PandawaniCpp/PolygonPlatformer
Project filter setting fix.
Addded Antialiasing, and V-sync options.
States without Context. GameState class without definitions
Merge branch 'master' of https://github.com/PandawaniCpp/PolygonPlatformer
MenuState with handleEvent and background (not working) and GameState without full definitions
Added simple placeholder window icon. icon.png added, but not used as a png. I converted it to c sourcecode. It was easier to add it that way to code.
Connected states and game... i think so at least :D
Forgot about render
Added a "target" parameter to all draw functions. Moved everything concerning GameState to where it should and will be. Added a Box2d world, however useless at this point.
Added basic Box2d functionality. Changed background to white texture. Added ground, only temporarily, for tests. Currently a player is uncontrollable.
Player can jump and move around now. Code may seem a bit chaotic, and everything is hardcoded, but it works. Finally.
Now ya can hardcode platforms in GameState.cpp (see example)!
Code's still shitty so don't waste much time reading it.
Removed spider-man features, will later be added as micropayments. Used extremely inefficient methods that have only one advantage. They work.
Camera is now following player character.