- Project now builds and runs correctly on all current configurations/platforms

- The issue was that minini cannot compile when the Character Set is set to Unicode. This is because the C++ portion of the header file was not made with Unicode characters in mind when the C prototype functions were with Unicode in mind.

- The other issue was that the Debug/Win32 settings (such as output directory, working directory, etc) needed to be ported over to the other configurations.

The Character Set for Woofers has been set to "Not Set" because it doesn't seem like the current code is doing anything to accommodate for Unicode. If it turns out that we do need Unicode characters for whatever reason, we can always turn it on later (though this would require modifying the minini source code and anything directly affected by it)