Yes, but that code is obsolete at the moment, and I probably had something different in mind. The whole thing looked very complicated:
- you have to find all animations that come from the reloaded definition and remove them from their skeletons, except if the parent skeleton is that of the reloaded definition
- then you have to append the animations to all those skeletons that you removed them from
- then include the modified skeletons to all skeletons that include them
this process would have been a big mess of if-cases, so I decided to just remove all foreign animations and do the regulard append/include sequence on reloading.