Enemy only attacks if has health
Enemies don't deal damage if they die

Shits getting cray
Gave player and enemy defense in damage calculation

Will now need to have it desplay value taken in takedamage methods
Delete Game.java~
User can view their health and stats now
Merge remote-tracking branch 'origin/lockhart'
Health in battle as well
Merge remote-tracking branch 'origin/lockhart'
Enemies have desired health during second encounter
No longer crashes on item pick up

Rooms with no items properly error check
changed .equals to .contains

Where it makes sense though, only "clear" remains .equals
can call quits and now prints inventory weight
Merge branch 'master' into Geoffs_WIP