Bugfixes, Unit Tests
#ADD: Added a unit test for the generic object visitor.
#FIX: Fixed the editor failing to auto-rename ContentRefs that are stored within a PrefabLinks change list.
#FIX: Fixed the generic object visitor missing certain fields.
#CHANGE: Improved object visitor performance by re-using more data.
Example Project
#CHANGE: Moved all example project content to a data subfolder in order to clean up the Duality package that has yet to be released.
Package Management
#CHANGE: Added a trivial (not really clever but okay-ish) compatibility check for individual package updates.
Example Project
#CHANGE: Tweaked player HUD.
#CHANGE: Prepared .csproj file for package deployment.
Package Management
#CHANGE: Refactored a lot of package management code.
#CHANGE: PathHelper.ArePathsEqual is now a little more robust.
#ADD: Added a first draft of the DualStickSpaceShooter sample package, not yet finished.
#ADD: Added the basics for project integration support when delivering source code, not yet finished.