fix abed town overworld crash
display instructions on home screen
add instructions to splash screen
split material cheats so no full inventory issues
all consumables + materials in cheat
nunchucks and axe
Vehicle dismounting and movement animations.

Dismounting is now done using the same key as mounting to eliminate confusion. Dismounting near a door will not go through the door so you do not accidentally leave the level.

Movement animations for vehicles are dependent on player movement velocity.
finish weapons
Blacksmith checks for weapons missing

The blacksmith will now check for any items missing and allow for their return to stop yelling at the player.
Blacksmith takes a couple seconds to stop yelling

This gives us a grace period for a torch to be in the air headed towards him where he still needs to be yelling.
Fix test errors
Fix blimp and golfcart offset. Removed insructions
hoe to scythe
fix merge error
Weapon positions

There is a little sprite hack for the weapon rack so that it appears on top of all of the weapons on the rack even though the floorspace draw order is based on the y positions of all the nodes.
Merge pull request #13 from niamu/hanging_weapons

Weapon positions
fix rack floorspace and clean up sprites
Fix burning issue and Hilda crying animation

Burning buildings don't allow you to enter them again when they are set to burn.

Hilda's crying animation has been sped up a little.
Minor tweak to dialog text positioning
Calculate lines using tastytext