Attempt to increase performance
Added "garbageCollected" flag
Prevent CoffeeScript returning arrays
Cache Shape drawing
Update example to use caching
Update dist
Update TODO
Refactor GameObject to use an args object
Use getters/setters to generate <canvas> cache
Update dist
Playing around with example
Update TODO
Update label to use <canvas> cache
Give each scene its' own <canvas>
Give Scene its' own <canvas>
Update constructor args
Use <div> to get label text width/height
Handle shadows on Label objects
Moved textDimensionElement to Label
Work on getting shadow offsets correct