* Added teamDef_s::getActorSound()
* Use teamDef_s::getActorSound()
* Use getActorSound()
* New class AiAreaSearch.
* Added AIL_isdead()
* Use the AiAreaSearch class.
* Fixed bug in AIL_positionmission()

* AI_FindMissionLocation() expects there to bea valid pathing table.
* Fixed bug #5379 (Mission icons gone)
* Let G_Damage return succes.
* play hurt sounds for actors caught in the radius of a AOE weapon.