OculusHud: remap mouse with distortion (little buggy), support common subviews repeated across eyes.
Oculus: better head geometry. Use Pangolin methods instead of Oculus SDK where possible.
Oculus: small changes.
glsl: support for OpenGlMatrix uniforms.
Return status when adding shader / program.
OculusHud: small changes.
Android: small fixes to compile once again.