Fix for stasising.

- Removes cloaks from var.STASISED when var.STASISED[cloak] <= 0
- Slight rewrite of fstasis(). The stasis value for a player can now be
  specified directly. If data[1] <= 0, stasis is removed for the
  player if player had one. If data[1] > 0, that amount is set for the
  player's stasis. It now catches ValueError exceptions for invalid values
  of data[1].
Fix !freload
Make !fstasis work in channel
Fix typo in previous commit
Minor changes.

- Small changes in fstasis()
- Combined decorators for join()
- Added a space in decorator for vote()
- Added comma in decorator for freload()
Fix !fstasis
!freload: reload modules/wolfgame.py too
Rename !pull to !fpull and make it quieter
Merge pull request #25 from brrr2/stasis-fix-2
Fixes to !fpull
Another fix to !fpull
Revert "!freload: reload modules/wolfgame.py too"

This reverts commit d9ad499f78ab80b3a3a3d47df441c2bf2ae80b90.

It doesn't quite work out well.
Fix !fpull and make it always reply in PM/notice
Fix for fstasis().
Merge branch 'stasis-fix-3' of git://github.com/brrr2/lykos