GlassLab SDK updated to check for valid URLs before making requests
updated core file to check for valid url and host
glsdk_core.cpp and glsdk_data_sync.cpp now compile with the iOS and i386 targets
PC SDK with lib and dll targets
Updated the example win32 project to account for these different targets
Updated the Unity example to include the PC GlassLabSDK, now runnable in editor and PC standalone
Merge remote-tracking branch 'upstream/develop'

Conflicts:
	src/glsdk_core.cpp
updated SDKs
added throttling back to telemetry
Merge remote-tracking branch 'upstream/develop'
updated pc lib and dll
updated SDKs
no message
Merge pull request #6 from GlasslabGames/develop

Develop
updated platform-support api to include missing messages
Merge pull request #7 from GlasslabGames/develop

updated platform-support api to include missing messages
fixed an issue where the internal database was not being created correctly
added print messages to the request flushing
updated SDKs
up to date SDKs
updated the cpp sample to include separate thread
using consistent version scheme with cpp SDK
version 1.3.0 now released
user settings
Merge commit '7d745e399ce7eeeecdb3d244f331cada48d75495' into develop
removing SDK from unity plugins
adding unity sdk back to plugins