change response struct up to protocol
add action field in badSid response
refractor import libraries
fix old format login response on client
create Mober inteface inherited from Activer; mobs hierarchy
generalize collisions for active object; use Mober instead Mob
increase vision radius
align intendent
add mobs on map
extract ForcePlace method to Activer
change NextDir method to CurrDir
add simple logic for mobs' moves
generate mob of random kind
code refractor: use standalone functions for move some Actor
make mob to change direction when it has collision with something
fix imports
Merge branch 'master' of https://github.com/koninka/monsterquest
code refractor for Leha's collision detection