Added Big arrows and pins

Added for Local 1 PSP play for selecting the code before handing over
the PSP.
Added GameOver Screen
Added Win screen

Refrence (pretty clear one) to the A WINNER IS YOU meme.
Changed WINNER to WEINER for fun...
Added more to render.lua

Added rendering for win/lose screen
moved image loading to render.lua
moved pinx and piny init to render.lua
made not yet set pins not render (New feature in script.lua)
Added a background for code selection

Added a background for code selection in 1 PSP multiplayer mode!
Added text to help user

Added text: make a code
Make sure P2 can't see it
Changed Make Code BG

Added text: Press X when done
Added render for code select

Added Renderer for the code select screen.
Added 1 PSP multiplayer

So a lot of code changed... hers a summary:
Added code for multiplayer on 1 PSP
Changed code in mode == 1 to work with this MP without needing to
recreate the "game"
added exception to initGame() to stop random gen for the colors when set
by P1
Added clearGC() function to clear all GeneratedCode so P1 can change it
from a fresh every time.

Other:
Added GameOver/Win screens instead of text
Pins are empty instead of light green if not yet changed.
PinX,PinY and image loading moved to render.lua