Core/Entities: add some log messages in CheckCreatureTemplate
* Happy Error Spam
DB: update some creature templates
[TW140] - Core/Scripts: Ulduar - Fix Thorim's lever

* The porticullis will close after 10 seconds.
[TW141] - Core/Scripts: Ulduar - Attempt to kill a warning caused by faulty comparisons
[TW142] - Core/Scripts: Ulduar - Fix Thorim's Charge Orb targeting, target count and also proper targets for Berserk

* TODO:
** Maybe condition the Berserk at database instead? Lazy ATM.
** Check proper number of Charge Orbs that should be up at a time.
[TW143] - Core/Scripts: Ulduar/Thorim - Fix the gauntlet doors that wouldn't open
[TW144] - Core/Scripts: Ulduar - Many Thorim fixes

* Door will properly open after the Rune Giant and Runic Colossus die
* Thorim will jump down when being hit
* Adds scriptname to Runic Smash dummy so the ability also works
[TW145] - Core/Scripts: Ulduar - More Thorim fixes

* Implement Siffed & Lose Your Illusion.
* Despawn Sif when boss fight is over.
* Light the forcefield when fight starts.
* Adds missing credit spell to DB.
DB/Creature: update more creature templates
[TW146] - Core/Scripts: Ulduar - Remove unattackable flags from Thorim's gauntlet NPC's when players pass through
[TW147] - Core/Scripts: Ulduar - Ensures that doors reset properly at Thorim's gauntlet
[TW148] - Core/Scripts: Ulduar - Ensures that the lightning field zone delimiter at Thorim resets properly
[TW149] - DB/Conditions - Fix target conditioning for a spell used by charged up pillars at Thorim's encounter
[TW150] - Core/Scripts: Ulduar - Implement Thorim's achievement "Don't stand in the lightning"
Scripts/BloodFurnace:
* cleanup InstanceScript
* fix broggok poison cloud

Scripts/Naxxramas/Grobbulus:
* fix poison cloud
* fix mutating injection
Fix build
DB/Spawns: remove duplicate NPCs on Zeppelin from Orgrimmar to Thunder Bluff

Closes #11420
[TW151] - Core/Scripts: Ulduar - Corrects npc entry for Charge Orb condition, removes a magic number and sets proper number of orbs that should be light at a time
Core/SAI: drop unneeded code
Scripts/PoS/Garfrost: cleanup saronit blocks after death