Initial commit, basic HTML with no JS
Stole Ananas aus Caracas (http://jsfiddle.net/rotjs/qRnFY/) outright
Moved map to be stored in a local array, broke movement
Changed viewpoint to be centered on the player. Pedro and boxes commented out
moved all existing files to 7day-game/zombie-blaster directory
Removed the 7day-game folder from hierarchy
Added pedro to the map
Added pedro and pathfinding back in
Added boxes and banana back into game
Reordered drawing logic to enable proper collisions
Changed Pedro into many zombies
Changed map generator to cellular automata
Changed zombies to not occupy the same tile
Created readme
Created readme for zombie-blaster
Made map huge and increased zombie count. Improved some performance problems, but it's still slow with 5+ zombies in the field of view
Made zombies dumber; made game faster

Zombies at >5 spaces away dumbly wader toward the player. Zombies inside
this radius use the old A* algorithm.
Added aiming and refactored cell drawing logic
Added zombie and player drawing into drawCell
Changed drawCell to pass background colors to player and zombie