Extra obstacle prefabs

Several different prefabs for generic obstacle layouts. Other changes
include a small change to the camera and plane movement changes.
Changes to prefabs

Updated the prefabs of the obstacles.
Edited leveling variables to reduce bounce
BARGH
Merge remote-tracking branch 'origin/development' into development

Conflicts:
	SparkleLeaf/Assets/SparkleLeaf.unity
	SparkleLeaf/Library/AssetServerCacheV3
	SparkleLeaf/Library/CurrentLayout.dwlt
	SparkleLeaf/Library/EditorUserBuildSettings.asset
	SparkleLeaf/Library/InspectorExpandedItems.asset
	SparkleLeaf/Library/ScriptAssemblies/Assembly-CSharp.dll
	SparkleLeaf/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	SparkleLeaf/Library/ScriptMapper
	SparkleLeaf/Library/assetDatabase3
	SparkleLeaf/Library/expandedItems
	SparkleLeaf/Library/guidmapper
	SparkleLeaf/Library/metadata/30/30508b9bf5616e044b49c316692b16d4
	SparkleLeaf/Library/metadata/6b/6b9b38ecda70bbe4ea33fe18763edd6a
	SparkleLeaf/Library/metadata/be/be40ae5a774ec134a8c30ecb5411e49d
Fixes to leveling force and "bounciness"
Updated variables and added hang time
Bouncy changes and variable editing
Added FixedUpdate to allow game to run more smoothly
Fixes to leveling force and "bounciness"
Updated variables and added hang time
Bouncy changes and variable editing
Added FixedUpdate to allow game to run more smoothly
Overall Feel Adjustments

Changed the settings of the plane to a possible variation. Change the
score so if the plane is face up you get 2 points rather than 1! (For
testing) Changed the camera a little bit, and changed the spawning of
the gates. Also made it work with iOS @ 60fps!
Merging Nathaniel's changes into my branch
Added in environment

Created a semi random environment that rotates to simulate player
movement. Random textures are also applied. 3D model for player has been
added.
Refine environment and gate spawning
Dunno what this means but sure!
Rotation max and monster textures in game
Added trees and exponential speed growth