Now able to tiles

The world’s loneliest floor tile.
More revisions
functionality for deciding what parts of the map to draw
added ObjectGrid Class
Entities now have a default draw method.
StaticEntity added
I don't know what's happening anymore...
Merge branch 'zoe-entity-work' of https://github.com/zoejonestx91/CyberPunkd into map_representation
Also, stuff draws

Conflicts:
	CyberPunkd.v12.suo
	CyberPunkd/CyberPunkd/CyberPunkd.csproj.Debug.cachefile
	CyberPunkd/CyberPunkd/Drawable.cs
	CyberPunkd/CyberPunkd/Game1.cs
	CyberPunkd/CyberPunkd/Wall.cs
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/Cheif_custodial.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/Director_sheet2.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/HR_sheet.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/Male_sheet.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/Security_Generic_sheet.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/Security_head_sheet.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/Walls.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/floor.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/CyberPunkd.exe
	CyberPunkd/CyberPunkd/bin/x86/Debug/CyberPunkd.pdb
	CyberPunkd/CyberPunkd/obj/x86/Debug/CyberPunkd.csproj.FileListAbsolute.txt
	CyberPunkd/CyberPunkd/obj/x86/Debug/CyberPunkd.exe
	CyberPunkd/CyberPunkd/obj/x86/Debug/CyberPunkd.pdb
Merge branch 'zoe-entity-work' of https://github.com/zoejonestx91/CyberPunkd into map_representation
Also, stuff draws

Conflicts:
	CyberPunkd.v12.suo
	CyberPunkd/CyberPunkd/CyberPunkd.csproj.Debug.cachefile
	CyberPunkd/CyberPunkd/Drawable.cs
	CyberPunkd/CyberPunkd/Game1.cs
	CyberPunkd/CyberPunkd/Wall.cs
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/Cheif_custodial.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/Director_sheet2.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/HR_sheet.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/Male_sheet.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/Security_Generic_sheet.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/Security_head_sheet.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/Walls.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/Content/SpriteSheets/floor.xnb
	CyberPunkd/CyberPunkd/bin/x86/Debug/CyberPunkd.exe
	CyberPunkd/CyberPunkd/bin/x86/Debug/CyberPunkd.pdb
	CyberPunkd/CyberPunkd/obj/x86/Debug/CyberPunkd.csproj.FileListAbsolute.txt
	CyberPunkd/CyberPunkd/obj/x86/Debug/CyberPunkd.exe
	CyberPunkd/CyberPunkd/obj/x86/Debug/CyberPunkd.pdb
Merge branch 'master' of https://github.com/zoejonestx91/CyberPunkd into map_representation
update tutorial map
Merge branch 'map_representation' of https://github.com/zoejonestx91/CyberPunkd into map_representation
updated draw(gameTime, int, int)
Added a number of entities
Added some code to deal with direction changes.
support for multiple wall tiles
Merge branch 'zoe-entity-work' of https://github.com/zoejonestx91/CyberPunkd into map_representation

view scrolling
Conflicts:
	CyberPunkd.v12.suo
	CyberPunkd/CyberPunkd/CyberPunkd.csproj
no message
player sprite now animates on walking
slowed down player input
animations not tied directly to player input (have not yet added ability to set player animation back to "idle")
player-wall collision active (BUG: Players can move diagonally through walls)
slowed down player input
animations not tied directly to player input (have not yet added ability to set player animation back to "idle")
player-wall collision active (BUG: Players can move diagonally through walls)
Merge branch 'master' of https://github.com/zoejonestx91/CyberPunkd into map_representation