Uses PixelDrawr to call PixelRendr functions

Most sprites.js is now irrelevant, so library.js was merged into it.
setTitle added.

Fancy objects use 'self' instead of 'this', and have constructors just
below member variables.

PixelDrawr embraces ScriptDoc and 4-char indentation, as the rest of the
project will eventually.

Canvases have all forms of imageSmoothingEnabled disabled.