Remove redundant call to getDeck
Make leftpane canvas, pass to autoDetectRenderer
Add deck image cacheing
Use connect routes
Was overlapping Exit
Wasn't passing fromhand in a spot
Never trust y anchor on Text
Return disconnect causing resign; verify that other socket agrees that dropped socket is their foe
Fix SoFr evade typo
Render weapons on top of shields
Add turnstart passives salvageoff/dshieldoff to remove logic from etg.js
Gift buff (refund cost essentially)
Don't preload if stuff disabled, load stuff if it isn't preloaded
Fix despair typo, use gold icon when possible
Merge branch 'master' of https://github.com/serprex/openEtG
fixed shiny daily nymph