[[ RefactorGraphics ]] Combine MCObject patternids into patterns
[[ ResIndependence ]] Rename mobile device methods
[[ MeasureText ]] added docs, added error if object is not open
[[ RefactorGraphics ]] Initial implementation of Windows text rendering.
[[ RefactorGraphics ]] Tweaks to sort out some of the text rendering issues.
[[ RefactorGraphics ]] Fixed memory leak with generating masks on Windows.
[[ RefactorGraphics ]] Tweaks text bound generation on Windows to make sure it is correct.
[[ RefactorGraphics ]] Fixed text origin problem on Mac.
[[ ResIndependence ]] Rename android device methods
[[ RefactorGraphics ]] Got clipped textmask working on Windows.
Merge branch 'refactor-graphics' of https://github.com/runrev/livecode into refactor-graphics
[[ RefactorGraphics ]] Got clipped textmask working on Mac.
[[ ResIndependence ]] Fix intersect of scaled images
[[ MeasureText ]] moved text measurement to MCObject. Possibly useful for the engine elsewhere. Removed object not open error.
[[ DynamicFonts ]] Fixed some issues on windows. include sys/stat, use ANSI api variants.
[[ ColorDialogColors ]] Implemented answer colors with <color> with colors <custom colors> with the custom colors returned via the dialogData. Will investigate using a global colorDialogColors property.
[[ ColorDialogColors ]] Reimplemented as a global property colorDialogColors Windows only. Added stubs for accessors on Linux.
Implemented in a way that the data type of customDialogColors could be different depending on the platform:
 - Windows - list of colors, could be changed to numerically indexed array if required
 - Mac - when Cocoa dialog is implemented could be multi-dimensional array with root key of list name, child keys numerically indexed, grandchind keys name and color
 - Lunux - not yet investigated
Merge commit '944829fe70f14f0090bb3747023d8ac3a326d850' into feature/color_dialog_colors
[[ ColorDialogColors ]] Added stubs for mobil, os x and server.
[[ ColorDialogColors ]] Added dictionary doc and release note
[[ ResIndependence ]] Set desktop resolution scales to 1.0