Converter now ignores player slots.
Added default save file name.
Set mission.sqm directory as default save directory.
- Now copies whole mission (including scripts) to the new directory.
- Automatically adds script execution to init.sqf to the tagged
position.
- Strims old AI from the mission.sqm (so that units are not created
twice).
BF
- Removed useless files
- Fixed bugged mission.sqm output
- Refractoring of the code.
- Added new error dialogs
- Removed logic module conversion
- No more useless global variables in the generated SQF.
- Removed if (true) statements in the SQF
- shorter UUID
- Fixed SQF syntax errors
Removed warnings
Update README.md
Update README.md
Update README.md
Update README.md
- Addeds support for Waypoint and unit sync conversion.
- Added sync for triggers
- Added implementation for module syncing
- Added Synchronizable class
- Added forceHeadlessOnSlot function.
Automatically removes empty groups from a new mission.sqm.
- Added broadcast for public unit names.
- Removed trigger and marker trimming as these are suppose to be spawned
by the server.
- Added check for mission name length 
- Refractored code