Initial commit, version 0.1. Every pretty much works but there are a few bugs and no GUI configurability.
Fixes the axis lock motion issue where movement didn't quite follow the
appropriate plane.

Free move only works if camera is aligned on axis

Transform fix while in axis lock
Adding updated 0.1.x package with fixes.
Autosave folder is now created hidden
Removing the code that marks the auto save folder as hidden, Unity kept bitching
Updating version 0.1.1
Fixed a couple bugs but primarily added a configuation window where a user
can enable/disable features or customize behavior.

Moved everything into the UMA namespace

fixed local Z rotation bug where it rotated in the wrong direction

Added configurable window
Add new version package 0.2.0.
Improved mouse confirm/cancel use for transform edit
Added numpad camera control
Removing config option for rotate camera around selected...Decided not to implement
Fixed exception if snap increment is set to 0
Fixed text inconsistency in config window
I was being really dumb with versioning, so now I'm officially introducing Unity Made Awesome 0.1.0
Removed unnecessary characters in the MenuItem string of ResetTransform
SceneView now gains focus when hotkeys are pressed in the hierarchy and if in a mode, focus is given by to sceneview if lost
Slight clean up
Tweens between perspectives now
Auto save will not attempt on an unsaved scene
Created new branch develop