Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot.
Moved editor gizmo materials to CoreData directory.
Removed the Default.xml material, instead Material sets itself automatically to the same state by default (no textures, default parameters, NoTexture technique.)
Clear Technique when loading it.
Safeguard CollisionShape against empty models to prevent Bullet asserts.
Reset Font type to none when (re)loading.
Added Development Base. This sets Debug Information for Debug Builds to /C7 and none on Release Builds. Modifies the install settings and ignore flag as well.
Modified Sound to provide its own unique category for UI sounds
Set Texture and Material Quality / AF parameters during startup from Engine Parameters.
Changed Script to DumpAPI to specified file.
Fixed change to DumpAPIRow
Fixed Script Compiler
Reformat output and move function outputs to file as well.
Reformat Doxy output
Formatted Script API Output
Formatted Doxy Markdown more.
Formatted Doxy to attempt to break lists properly
Final Format for Doxygen output
Changed Event Search Location
Change to current dir for Event parsing.
Updated Format for Events
Format for Events doxy.
Changed way Log works to let the user open their own log and then engine will not override that.