Implemented more of the menu structure.
Added more options in MenuOptions
Implemented the methods in EndGameMenu.java and SaveMenu.java
Added SAVE_MENU in PauseMenu. START_GAME replaced with RETURN_TO_GAME.
Increased font size in MenuState and MenuItem
Added "return to main menu" in PauseMenu
Swipe four fingers to open pause menu from GameState
Removed "start game" from main menu. Fixed "return to main menu" in PauseMenu
Added drawing of projectiles in GameLayer
Model extends Sprite, Token no longer does. Updated Player-, and ProjectileToken to reflect this change.
Major changes. Model has new field Token. All requests are made to Model which then calls Token.
GameLayer calls update and draw in models. Calls are forwarded to their respective tokens.
Added createToken in Model. Implemented in all models.
Tokens no longer take position as a parameter.
Tokens no longer calls update on their model.
Now drawing weapons (called from PlayerModel). handgun.png (49x36) is required to run. Drawing outline of tokens while debugging.
Added DevMenu w/ possibility to toggle debugging.
Constants: debugging no longer final. Added getter and toggle method.
Added DevMenu in MainMenu and PauseMenu
Added DEV_MENU and TOGGLE_DEBUGGING in MenuOptions
Merge branch 'Menus'