Moving shape! Not quite what I was going for, but the concept is there.
Epanded EngineToolsPrimitives to make 4 sides of a cube. And now things appear to be like a 2D tesseract....
Fixed the camera's FOV. Not quite sure what the number really means, but it works.
Added EngineToolsPrimitives::CreatePlane(float size, int subdivisions).
Started work on water shader.
Work on getting the water shader to compile