if you're antag banned you can't be converted to revs anymo, you're welcome angie ~<3
how, why, what
Efficiency 1.23d

Improved the firelock layout a bit in the hallways
Removed the magical SMES cells
defib rework
Map Area Modifications

- Cut the hallway areas up correctly to minimize cut corners. The alert
sprite looks absolutely horrible when it randomly intersects corners
- Cut up some other areas very slightly. All of them were in walls, so
this is more for further mapping purposes
- Separated Secure Armory from Warden
- Created Security Toilets area
- Created Medbay Storage area
- Created a Research Shuttle Bay Area along with a minor reshuffle
(thickened wall, added two chairs and a plant)

This is basically a cut-up version of the outdated map changes I made a
little bit ago. Other grouped changes will be PRed as this all gets
merged

Outside of the Research Shuttle specifics mentioned above, none of the
listed areas were modified. Naturally APCs, lightswitches and in some
cases Air and Fire Alarms were added to the new areas
Fixing random errors and pushing changelog
Muh Toxin
Merge pull request #1534 from wild-billy/defibs

Defib clean-up
Merge pull request #1532 from Duny-/Defficiency

Efficiency 1.23d
Merge pull request #1531 from ESwordTheCat/riW3nfAj

ayy
Merge pull request #1535 from dylanstrategie/Mapping

Map Area Modifications
refactor RCD, added holder nulling at effect_system and moved up effect_system var to /atom tree.