Major spacepod overhaul. Allow's for two people per spacepod. Makes
prisoner transport viable via click-drag and new 'lock secondary door'
option.
Fox's suggested changes- Includes ability to lock pod from new entries,
But not the occupant. The secondary occupant can still get out by
will. Entering a pod with the nuke disk is now impossible. Cannot drag
people into pods; This means you can go on adventures with your buddy,
but, no shoving people into pods and ejecting them into space.
Minor change; You can load corpses into the space-pod, but not living
people.
Merge pull request #80 from tigercat2000/master

Major spacepod overhaul. Allow's for two people per spacepod.
Assorted Fixes / Changes

Hydroponics trays can now be sprayed with any spray container (Space
Cleaner bottles, Chemsprayers, Plant-B-Gone bottles, etc) and will
correctly transfer the actual reagents to the tray and remove them from
the container.

Repairing robotic limbs with a welder will no longer cause eye damage.
This will allow medical to repair IPCs and prosthetic limbs again
without needing a welding mask/goggles. May also extend to fixing up
borgs with a welder too. The sounds and other recent IPC changes are
unaffected.

Anyone injected with Slime Toxin, the special reagent from Green Slime
Extract, will now receive some messages explaining their new form.
Should hopefully avoid confusion regarding Shadow People and the
previously unexplained damage they were receiving. At this time, the
dark sight for Shadow People is likely still not functioning properly,
and will hopefully be improved in the near future.
Merge pull request #92 from FalseIncarnate/master

Assorted Fixes / Changes
Merge pull request #25 from ParadiseSS13/master

Merge from Master
Melee Rebalancing
Merge pull request #93 from Fox-McCloud/Melee-damage

Melee damage
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise

Conflicts:
	maps/cyberiad.dmm