Bas neemt hotfix in beslag voor gametimer fix
Added radius (+get&set) to LightEntity. Set radius in campfire.
Added more campfires for test purposes
Added loop lightcontainer to PlayState. Added update to lightentity
Added withinDarkness boolean to Player
hoop test shit -> werkt niet
Start SaveFile class
halve commit omdat ik branches moet checken! :(
grotendeels timer probleem gefixt
Moved logic from lightentity to playstate
Added false and true statements for player
Check if light entity is in screen
stats, time & health, hunger, thirst save
stats fix
Completed loop through light entities
comment remove
Add correct booleans
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into NightDeath

Conflicts:
	Bermuda/Bermuda/Player.cpp
Renamed radius variable to diameter
Removed campfires from inventory