Initial import
Removed Anjuta stuff
Altered the readme
Split controllers.h into different files, based on controller.
Added some function stubs in the Twitch AI. Also, the tank_move() function now calculates the relative position from the base correctly.
Twitch is now slightly smarter, and longer-living. Green tank is now Twitch-controlled. (For now...)
Oops. Forgot to add aitwitch.c
Now draws base colors correctly in debug bmp's.
Removed level_draw_box(), as nothing is using it anymore.
Added a package target into the cmake file. Supports .tar.bz2 and .deb for now.
Made the injury effect slightly larger.
Changed the digging mechanism to be more like the original game. (IE: 'only dig if you need to', instead of 'dig if there is something you can dig', which is what we were doing.)
Updated cave generator structure so that we can easily have multiple cave generators.
Changed CHANGELOG to reflect the changes in the last commit.
Changed the window title to show the correct version, and to also indicate that this is from the bzr repo.
Fixed an annoying segmentation fault.
Made it so that level generators can be selected from the command line.
Starting on a new level generator, which more closely mimics the original one.
Moved some common level generation functions into levelgenutil.c/h.
Many changes to level generators.