Link amxxpc with static libstdc++ on Linux.
Remove debug spew.
Add build directories to gitignore.
Add --symbol-files option to AMBuild configure.
Don't copy debug files into package directory.

Debugging symbols should be present in the binaries by default now.
Sync changes from SourceMod's bootstrap script.
Trigger build.
Telemenu: Use of float version of origin natives instead of integer version
Telemenu: Add the ability to teleport in crouched areas
Telemenu: Add the ability to save the view and use it during teleportation
Telemenu: Add charsmax in place of hardcoded buffer lengths
Telemenu: Switch format to formatex
Merge pull request #18 from alliedmodders/static-libstdcxx

Link amxxpc with static libstdc++ on Linux.
Fix compile.sh script for OS X.
Telemenu: Improve ducking feature

Apply ducking state on teleported player only when the teleportation point is saved by a ducking player.
This feature fix possibles errors that could happen with games that don't use crouch, like ESF, NNK...
And for game like Counter-Strike 1.6, this is more logic.
Telemenu: Plugin style compliancy
Telemenu: Fix view_ofs not correctly set at teleportation
Newmenus: Execute menu callback when old-style menu overwrites new menu

show_menu simply resets CPlayer::newmenu. The menu callback is never fired and the plugin never informed that the menu has been closed. This can result in leaking menu handles. Using "menuselect 10" on the client is not an appropriate solution because it is possible to construct newmenus that contain 10 valid items.
Newmenus: Add MENU_TIMEOUT status code and pass it where necessary
Newmenus: Fire MENU_TIMEOUT on menuselect client command