THE HONK NEVER ENDS
Op 6-jan.-2014 04:11 schreef "Anonus" <notifications@github.com>:

> In code/game/machinery/syndicatebomb.dm:
>
> > +	var/summon_path = /obj/item/weapon/reagent_containers/food/snacks/cookie
> > +	var/amt_summon = 1
> > +
> > +/obj/item/weapon/bombcore/badmin/summon/detonate()
> > +	for(var/i = 0; i < amt_summon; i++)
> > +		var/atom/movable/X = new summon_path
> > +		X.loc = get_turf(src)
> > +		if(prob(50))
> > +			for(var/j = 1, j <= rand(1, 3), j++)
> > +				step(X, pick(NORTH,SOUTH,EAST,WEST))
> > +
> > +	del(src)
> > +
> > +/obj/item/weapon/bombcore/badmin/summon/clown
> > +	summon_path = /mob/living/simple_animal/hostile/retaliate/clown
> > +	amt_summon 	= 100
>
> spaces
>
> Also holy shit too many clowns, the honk won't end
>
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