. Shadows update
. Wrote FaceIndex in cube map
 => Need to process it to assign static probe visibility
. Tested with single-probe scene and it's still quite nice!
. Tested with 5-probes scene and, confusely, the static lighting is showing up nicely whereas the lamp's intensity is only 5 whereas in my 10-probes scene I set it to 50 to push intensity up???
. Got my hand on the non-tesselated version of the scene
 => I'm afraid it won't do, especially for the floor that's only 2 triangles!
. Updated weight computation in the scene's VS
. Fixed bad normal length when computing face orientation for directional weight!
. Upgraded the tool so it outputs the influence of each probe on each scene face
 => Need to process and store the 4 most influential probes per face
 => Need to shared this per vertex instance and build interlaced vertex buffers to pass to the VS so it stops iterating on every probe