Default constructors for Scholar, Pandora and Event.
Fixes 1895 - Properly select upper army for recruitment
More precise timings for logs (microsecond resolution)
Fixes 1892 - properly handle animation of dying clones
Disabled monthly reset of banks. Reasoning:
- workaround for 1896 (still needs a fix)
- to match H3 behaviour
Fixed animation order in lucky attacks. May fix 1891.
Even tighter obstacles.
Disabled build configuration that fail too often

Should be re-enabled once we will fix that huge memory usage.
A bit smarter algorithm for cutting paths.
Cut area around towns to prevent sealing off parts of zone.
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
- Version set to 0.96b
- Updated changelog
Fixed incorrect treasure distance on underground maps.
Merge branch 'develop' into RendererAbstraction
Fixed #1909
Fixed #1900
Fixed #1718
More random paths within zones.
Fixing Mac OS building issues
Cleanup

* WIN64 video should work with ffmpeg
* brace-initialization syntax is now allowed (TODO get rid of boost::assign)