Cleaned up the Bin/ directory structure
Spatial component attributes can now be set in the template entity file
Fixed order of normalization for the seek and flee behaviors so the steering force returned allows the spatial to reach its max speed if needed
Merge branch 'f/scriptExpose' into dev
Added update bucket optimization for AI components
Exposed ai_nearestEntityId so AI scripts can reference particular entities by id
AIScript now caches references made to AI* from the script by id value
Added pursuit steering behavior
Added documentation for SteeringBehaviors
Refactored nearestEntity AI functions
Added proper window title and version string
Merge branch 'r/0.10'