Initial Import
Added scenarios, solved a few bugs.
Actually added scenarios.
Removed unwanted file.
Changed version number for publication and packaging.
Really changed version this time.
Corrected misuse of Server() in pyfl_server
Modified server logic and added new simplier scenario: sol.py
Minor modifications on the client and shared files.
Added and removed images on the client side.
Reorganized art and modified turrets.
Client: Added jump charge/recover gauge to GUI
Server/Client: Solved problems with turret with angle range covering front
Improved tests
Added admin password to some admin function on server.
Added md5 encryption to client passwords.
Added evolved weapons, missile still to be completed.
Solved no-respawn bug.
Added visual alerts/lights to GUI.
- Added the discharger turret and lightning gfx
- Added race turrets to AIs and nomads
- balanced a bit the flagship stats
- Added 1 alert light to the radar
- Added glow to indicators
- Implemented controlframe in menu and menuships
- Added directNetworkClasses to allow faster single player mode. Could still be improved and more direct.
- Solved bug in Sol where some turrets didn't have an AI
- many other details...
- Added basic html manual
- Corrected minor bugs linked with new single player system
- Divided displays to facilitate the implementation of new engines.
- Rearanged scenarios in a similar way.
- Adjusted tests accordingly.
Seperated the loading screen from the gui.
- modifications to menu system
- reorganisation of files on the client side