fixed stupidity of my own
some indention
small refactorings
refactoring and updates for font atlas generation
removed hardcoded
update versions
remove import conflict
typechecks TH Shader loading & moved pre-bundles shader to the right place
adopt new Pass and Shader interface definition
small module refactorings
Merge branch 'feature/simple-qq-glsl' into development
some flag clean up
idention