-Tile coordinates should work on any browser now.
-Clicking a unit outlines it with a color indicating its health
percentage. Blue is 100% and anything from 99% - 0% fades from green to
red.
-Default texture is used currently just for debugging purposes
Still works on chrome, don't use firefox. Fixed division error.
Attacking now works. Discovered some synchronization errors are possible
when more than one client joins, so that's the next step.
-Selected things have a ring instead of an outline
-Added swordsman model and texture
-Changing the team color of a model will tint the color of all triangles
mapped to the left side of a texture. In this case, the swordsman's cape
and the gem in his sword's hilt will change color.
I guess I needed to do this?
Merge branch 'team-coloring' into gamefeatures

Conflicts:
	src/com/client/GameCanvas.java
-Added archer model
-Textures load (maybe)
Added ability to map player number to a unique color
Merge branch 'archer-model' into gamefeatures

Conflicts:
	src/com/client/GameCanvas.java
Merge branch 'gamefeatures' into dev

Conflicts:
	src/com/client/PlayGame.java
	src/com/client/gameinterface/GameInterface.java
	src/com/client/model/ClientModel.java
	war/WEB-INF/deploy/game/rpcPolicyManifest/manifest.txt