Bugfix. Possible places for new tiles now takes adjacent tiles' rotation into consideration, doh
Instead of adding one of each tile in an expansion to the game, it adds the amount given in the expansions config.
Can traverse grass areas to find which areas are connected in a field
Can place meeples on connectable areas, if there's no meeple in the area already.
Handle meeples in internal areas, e.g. monasterys
Can get internal and connectable areas on tiles that are free from meeples, and place meeples on them