Fix compiling using make
Fixed some uninitialised memory reported by valgrind which could cause undefined behaviour with movement & positions
Properly delete dead units to not waste CPU & memory.
Critical Strike Changes

Also a part of some work I'm doing on LifeSteal (which is not working,
for some reason).
Merge pull request #67 from leoagomes/master

Critical Strike Changes
Merge pull request #63 from molenzwiebel/master

Fix compiling using make
Fix crash with most spell projectiles.
Added ezreal's passive lua placeholder.
Merge pull request #65 from EIREXE/master

Added map selection in lua, map spawning based on lua coords and team si...
Added ".ch" command to change your champion on the fly. Don't forget to caps the first letter or the lua might not load.
The only glitch is that it doesn't reset your spells levels client-side.
Initial implementation of Experience

- Minions now give experience to their killer when they die
- Fixed scaling gold for melee minions
Split exp among champions

When a minion dies, split its experience among all enemy champions in
range.
Move the Visual Studio build folder

- Move the Visual Studio build folder to its own directory to enable
side-by-side mingw and Visual Studio builds
Give turrets basic target prioritization
Merge pull request #70 from Michaelcraighoffman/master

Add experience from minions and basic turret AI