Fix for bug Bug #1098
Ensures nothing bad will happen if we try to lock a door that never had a lock level
Esc button exits all non-modal GUI windows
Merge remote-tracking branch 'upstream/master'
Undo some changes I made in the past that shouldn't exist
Dims and disabled Goodbye button in dialogs when unavailable.
Added support to close modal windows with Esc
Fixed crash when Esc-ing out of Save "are you sure" dialog.
Give access to the main menu when at a choice in dialogue
Fixed issue with QuickKeyMenu and ItemSelectionDialog
Fixed crass on character creation, allowed some character creation windows to be Esc-able
Removes add behavior when pressing escape while waiting.
Fixes issue with pressing f1 in QuickKey menu, removed transparency in GoodBye button
Merge remote-tracking branch 'digmaster/master'