Initial work to port GP win/lose cutscenes to new system
Fix attempt for #1308
Tweak light extend.
Work on GP end cutscene
More work on porting GP win scene
Work on new GPWin screen. Seems to work well now
Merge branch 'NewGPCutscene'
Merge branch 'master' of https://github.com/supertuxkart/stk-code
Use a more tighly fitting quad for pointlights.
Simplify pointlight.vert
Unload texture transformation state cache.
Work on cutscenes
Merge branch 'master' of https://github.com/supertuxkart/stk-code
Tweak light extent again to improve perf
Merge branch 'master' of https://github.com/supertuxkart/stk-code
Fix for #1297. DoF shader compiles in mesa now. The other problem noted
in the issue was just texture compression + intel.
Encapsulate GPUTimer calls
Fix #1231 - stk-code/data not found on windows (secondary report).
Use instancing to expand shadows instead of GS
Remove an extra EndQuery