Put the TileGen stuff back in. Not at all married to the texture, but I wanted something other than black/white.
New distance calculations, tweaks to IdleCR().
Merge branch 'Tymko' I may have resolved wrong!

Conflicts:
	Assets/Prefabs/Mob.prefab
	Assets/Prefabs/Player.prefab
	Assets/Scripts/MobBase.cs
	Assets/Scripts/MobTypes/TestMob.cs