Fix path renderer bug
Minor extent optimization (made a large difference surprisingly)
Remove buggy debug code
Adjust PathRasterRange to store x0 and x1 as integers, so we don't need to convert from float later on
Merge branch 'master' into instanced_path

Conflicts:
	Sources/Display/2D/path_fill_renderer.cpp
	Sources/Display/2D/path_fill_renderer.h