monsters now drop different amounts of money, needs further balancing still
added a Monster.freedom value, default 1, becomes 2 via pool choice and multiplies the monster money by 2
added values to the pool choices
added more stuff to the depths level to make it look better
made the reflectingPoolChoice function
added player.power and player.swordHP, these are for the pool choice, power goes from 1 to 1.5 increasing damage, swordHP grants hp on hit to player
player damage now actually alters the monsters hp