Fix the weird stat issue where health could randomly drop to 0 - Don't ask me why
Fixed game time synchronization, and

Corrected the packet ID for game time synchronization and added proper
synchronization. Also updated server version string to match latest
client version, implemented Z coordinate for auto attack packet and
corrected indentation/code uppercasing. Removed recall button activation
as it sent no request after enabling summoner spells.
Merge remote-tracking branch 'upstream/master'