FULLPIPE: Switch engine to 32 bit
FULLPIPE: Switch graphics to TransparentSurface
GRAPHICS: Rename BS_ to TS_ (for TransparentSurface)
FULLPIPE: Skip internal 565 rpresentation for sprites and directly render them in 32bit
FULLPIPE: Implement horizontal flipping
FULLPIPE: cleanup
FULLPIPE: Cleanup gfx code
FULLPIPE: Fix crash in scene34. Now it is rendered properly