Fisheye camera can now render rectangular images, not only circular ones.
Add setters in GlossySpecular BRDF. Add Phong material.
Add a scene to render lots of specular spheres.
Add specular color in Glossy Specular BRDF used in Phong material.
Add BeveledCylinder object.
Add Plastic material.
Add a boolean member in light to activate/deactivate shadows calculation.