Basic migration to glNext
Add GLSL shader creation (static factory fails on exit because of bad pointer)
Use new Cinder head
Use std::shared_ptr's, remove boost::shared_ptr
Add gl Batch and make thread context work again
Adjust example to glNext (shaders still broken)
Throw js error if glsl shader could not be found when creating a batch
Add textures, update example
cleanup
Add disable vert sync
Fix frame rate drops
Rotation matrices