world (players) instead of a loop.
Set invisibility to 0, instead of moving it to 0, 0, CENTCOM_Z.
Other PR.
Nope.
Wasting commit for this.
And another.
Refactor for a little code standard.
Use dels idea of TG, improve more code.
Put back AddTrash proc.
Remove redundant checks.
Fix destroys() not calling parent, tweak qdel to use one loop only.
Merge pull request #901 from ESwordTheCat/hWvbOvDa

[WIP] qdel improvement