Window creation, started ntsc decoding
We have colors\!
NEStoYIQ function added, no clue if it works
Confirmed not working NEStoYIQ function
Still wrong, but perhaps less wrong?
Phases are magic (it's still not working)
Changed phase handling
I totally forgot
Now getting RGB colors, need to use test case to test color decoding
It turns out, glVertexAttribIPointer must be used with integer attributes, who knew?
And Rendering is working