fix emp->disarm adding

erroneous case: unit is damaged and has accumulated EMP damage, and then gets disarm damage.
the resulting disarm % should be (disarm % + current emp %)
currently this is (disarm % + (emp % * maxHP / hp))

example case:
unit is at 20% health and has 10% EMP damage, gets 1% disarm
result should be 11% disarm
currently it's 51% disarm (1% plus (10/20))
Skuttle unitdef: use Lua script
Jumpdefs to unitdefs
don't shoot telebeacons unless told to
comm autorepair module works on idle regen
remove duplicate table
Increased size of Economy Panel by default
helper function for scripts

for future status effect obedience
Possible fix to deluxe player list if win counter off
Possible fix to crude player list if win counter off
Merge pull request #316 from dvr333/win_counter_check_fix

Possible fix to deluxe player list if win counter off
Merge pull request #314 from sprunk/patch-1

helper function for scripts
Merge pull request #309 from sprunk/patch-24

only shoot Lamp on manual order
Merge pull request #312 from dvr333/economy_panel_readable_size

Increased default size of Economy Panel and its elements
Merge pull request #310 from sprunk/patch-25

comm autorepair module works on idle regen
Merge pull request #303 from sprunk/patch-22

fix emp->disarm adding
Merge pull request #308 from sprunk/patch-23

jumpdefs patch + skuttle LUS
Revert "jumpdefs patch + skuttle LUS"
Merge pull request #317 from ZeroK-RTS/revert-308-patch-23

Revert "jumpdefs patch + skuttle LUS"
Made Economy Panel default.
Increased warning text size.