The menu now dynamically resizes based upon the size of the window
Action aim accuracy widget, damage/range that makes more sense, bigger continents, adjusted building count per num players, destroyed cities burn
fixed scaling of destroyed city sprites
I am now preloading our screens (win, lose, start). Also resizing is working and the game can still be interacted with. i have also created the join room menu.
Creating a room now works using primus and interacting with the server.
Leaving a room is now partially implemented. Error handling must now be implemented.
Now displaying users. Also handling error on leaving room (when the user wasn't previously in a room.)
Joining a room is working, though when leaving a room the user object does not appear to be removed from the room properlly.
Leaving the room now properlly removes the user from the room.
Setting an alias now transmits and recieve to the server properly, though doesn't do much for the user. Need to add in a display for the alias. Navigating to the in game state without a room now brings you back to the main menu.
Merge remote-tracking branch 'origin/chris' into dawson
Now retrieving user from server upon start.