Dont call setWalk for each movement
New Unit functions added
Remove old Player functions

Those function are now inherited from the parent class (Unit)
Remove old Creature functions

Those function are now inherited from the parent class (Unit)
WalkingBeforeCharm state added

Added a new parameter to the CharmInfo struct
HandleModPossess restores walking state

After the effect ends restores the player/creatures own walking state
Break channel spells on resist
Handle Buffs/Debuffs before start channeling

Gives the possibility to modify channeling time depending on
buffs/debuffs/diminishing returns
Immune message if mob has 3 diminishing returns

Returns a immune message to the client if the spell fails because of 3x
diminishing return
New Unit hover functions added

New Unit hover functions added and all old references to the levitate
functions changed
Old Levitate functions pointing to the new hover functions, since we
dont have a own optcode in 2.4.3 to use the levitate state
GM hover command added & cleanup

Cleanup hover and waterwalk command function
GM hover command added to database
GM hover command sql improvement

Changed to .sql fileextension and added delete statement
MovementFlag change

levitate replaced with hover