fixed the enemies rendering with camera offset
Began moving the room into the world.
Reworked the data that is saved in the tiles.
Continued refactoring the code together.
Finally got it all up and running again.
Established a class for handling the camera.
Configured the camera to move between rooms.
Added coordinates to the camera itself.
Reimplemented the smooth panning in the camera.
Merge pull request #8 from arcym/master

Refactored the movement between rooms into a camera.