HerdController turned into generic Spawner script.
Added some new wolf head icons. Adjusted the trees' draw distance.
Added NPC animator Controller, NPCanimation and NPCsight script
Added in a herdcontroller script that moves a herd. Created a scene with four terrains.
Worked on Herd, NPCActions, and AstarAI.
Merge branch 'JTest' of https://github.com/Tubocass/AnimalSim into BTest

Conflicts:
	AS/AS-csharp.sln
	AS/AS.sln
	AS/AS.userprefs
	AS/Assembly-CSharp-Editor-vs.csproj
	AS/Assembly-CSharp-Editor.csproj
	AS/Assembly-CSharp-vs.csproj
	AS/Assembly-CSharp.csproj
	AS/Assets/Scenes/Test1.unity
	AS/Library/InspectorExpandedItems.asset
	AS/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
	AS/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
	AS/Library/ScriptAssemblies/Assembly-CSharp.dll
	AS/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	AS/Library/ScriptAssemblies/Assembly-UnityScript.dll
	AS/Library/ScriptAssemblies/Assembly-UnityScript.dll.mdb
	AS/Library/assetDatabase3
	AS/Library/guidmapper
	AS/Library/metadata/13/13c800f349a25584283af7d12c14da0a
	AS/Library/metadata/20/200dcc3068ea2ec43843158132b20606
	AS/Library/metadata/26/26a9837164567c041940c1b4a8c32810
	AS/Library/metadata/2d/2dfacf14877688642a49ece87e23e302
	AS/Library/metadata/44/449b48f7eb5d87a4baaa5fb73f875a59
	AS/Library/metadata/46/46217c5257e4d964d8130fb8c3e3f418
	AS/Library/metadata/6a/6ae98d296990fa14c93e09204554e8aa
	AS/Library/metadata/76/7639d3eacf0346443a08e1aa28841de8
	AS/Library/metadata/91/918a6ed0b6fabc1408a9d15074e92dfd
	AS/Library/metadata/9f/9f7f5b0b0dc816c4b80272fb8a6bfe2a
	AS/Library/metadata/d6/d6f2e3c33c5313946889c92cd3e4d093
	AS/Library/metadata/dc/dc01b859d43a44c4cbf19fee6f14a28b
	AS/Library/shadercompiler-1.log
Herd.cs modded slightly. Outline for NPCactions.
NPC's rotate. NPC model changed to Jaguar while we work on animation system.
Messed with animator and collision with food.
Food objects become triggers and freeze in place. NPCs point in right direction now.