First import.
Update test on GLSL script to display a flower.
First step to automatize the GLSL fragment shader generation from Lua.
Introduce translation by multiplication.
Solve bug of local variables reusing.
Replace emit by engrave  with depth.
Add function to load Lua script.
Now load the fragment shader from lua script.
Update base library to remove example.
Rename program to view luacnc script.
Pass script filename by argument.
Manage default_depth from within lua.
Better cast from gl_FragCoord to vec2.
Add test2 that use a different default_depth.
Add supervision of file modification for autoreloading of script.
Merge branch 'master' of github.com:loic-fejoz/luacnc
Add a README, add license headers.