AI photography ext 2 DO NOT MERGE YET
Fully implemented AI photography, with HUD!
Fully implemented AI photography, with HUD!
Fully implemented AI photography, with HUD!
Merge branch 'master' of https://github.com/tgstation/-tg-station into aiphotoext2take2
makes ninja less stupidly broken
revert
Spanifies aliens
Walls deletion will now only update the sprites of the walls near them instead of all the walls of the area.
This will remove the huge lag spike when a wall is deleted in a big area.
Firespots will GC properly now, firefighting won't lag the server.
The strip panel will now use canUseTopic().
Cyborg and AI canUseTopic() procs will now include a BE_CLOSE variable, just in the case of having to be near the atom.
Added a BE_CLOSE and NO_DEXTERY define, they are both 1.
Third argument for canUseTopic(), dextery check, if a monkey or alien or whatever can perform the action.
Fixed /proc/select_active_ai_with_fewest_borgs()
Fixes fix
Incendiary shotgun shells are now dragonbreath shells.
Adds meteorshot.
Bug fixes to AI photography Ext. 2
As with the autolathe, the protolathe now builds faster with better manipulators.
Added a spinning visual effect to rolling on the floor to extinguish yourself in case of a fire.
Lube will now make you spin while you're slipping.
Water will make you slip on the spot and won't move you forward.
Fixed the bug of wrong mob directions when buckling them while they are lying down.
Removes a debug message from my last commit
Broken grilles won't summon new rods when hit
Accidentally left unnecessary comment