Some fixes over Chase state
Added IMortalFAll interface and DieWhenFalling script so game objects can die when fall beyond a given threshold
New vertical blocks prefab.
Fixed PlayerDieAnim script when used in conjunction with DieWhenFalling
GLSL shader for Unlit Transparent suppose to be "faster" for mobile than Unity Unlit/Trasnparent
CG shader for Unlit Transparent. It compiles to GLSL as well. Removed GLSL
CG shader for Color fade. Replacement for current texture fade in-out logic
KoopaTroopa's box shape shrinked when hidden
KoopaTroopa now jumps when is above another koopa
KoopaTroopa disable chasing when hit a hidden koopa while chasing. Enabling chasing when koopa loses target
KoopaTroopa improved collision behavior between koopas
Fixed mising declaration and removed PowerUp.isLethal()
Modified Splash Image. Now is a psd file
Added new button for level selection. Renamed scene names
Crosspad: added corner triggers
Fixed crash when player falls above a hidden koopa.
Crouch animation for player wasn't responding correctly after jumping
2D Collider Gen plugin. Added in new branch
2D Collider Gen: removed useless classes
Triangulator and 2d Mesh Creator Script from a mesh collider generated previously by 2D ColliderGen