Don't allow starting recording in states that will cause a crash or other problem.
Core: Fix case where a panic alert wouldn't be shown in MemoryUtil.cpp
Core: Actually show MemoryUtil.cpp allocation error messages on Linux
DolphinWX: More readable variable names in BreakpointView

Also doesn't make everything rely on a single temp variable.
DolphinWX: Fix variable styling in BreakpointView
Place bundled SFML include paths before others

This allows to build with bundled SFML when system SFML (of another
version) is installed
JIT64: clean up and unify float load/store code

While we're at it, support a bunch of float load/store variants that weren't
implemented in the JIT. Might not have a big speed impact on typical games but
they're used at least a bit in povray and luabench.

694 -> 644 seconds on povray.
DiscIO: Move VolumeDirectory off of raw pointers
Disable all logs by default.
JIT64: add mulhwx implementation
JIT: Initial FPRF support

Doesn't support all the FPSCR flags, just the FPRF ones.
Add PPCAnalyzer support to remove unnecessary FPRF calculations.

POV-ray benchmark with enableFPRF forced on for an extreme comparison:
Before: 1500s
After, fmul/fmadd only: 728s
After, all float: 753s

In real games that use FPRF, like F-Zero GX, FPRF previously cost a few percent
of total runtime.

Since FPRF is so much faster now, if enableFPRF is set, just do it for every
float instruction, not just fmul/fmadd like before. I don't know if this will
fix any games, but there's little good reason not to.
Change default netplay buffer to 5.
glx: fix shutdown hang
Allow system time to move forward during netplay.
Initialize variables to silence garbage return warning from scan-build.
Remove pointless initializations.
x64Emitter: add support for some missing CVT instructions
Re-enable the vertex loader JIT on OS X.

Why was it ever disabled?
Merge pull request #895 from comex/reenable-jit-on-os-x

Re-enable the vertex loader JIT on OS X.
Merge pull request #877 from lioncash/voldir

DiscIO: Move VolumeDirectory off of raw pointers