fix for windows builds
pathgrid shortcutting extended
enable z-moving for flying/water combatants
remake of z-moving in combat for flying/swimming enemies
Fixes #1296: Streamlined cellChanged detection
Cleaned up update in Actors.cpp

Removed unnecessary for loops
fix, sorry for being sloppy..
Revert "Checks the state of the passed sneak variable"

This reverts commit 4a4c08946c5b75701a5eb9b3e878c0727380909d.
Revert 4a4c089..f0c5d1a

This rolls back to commit 4a4c08946c5b75701a5eb9b3e878c0727380909d.
Merge pull request #1 from OpenMW/master

merge into my branch
Added RangeView class files
Merge remote-tracking branch 'scrawl/master'
code refining + minor fixes
getActorsFollowing/Fighting no longer returns dead actors
NPC turning is less hacky but still not perfect.  NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented.
Merge branch 'master' of https://github.com/OpenMW/openmw
merge
Converted SettingType enums to indicate widget type.
removed qdebug references
Merge remote-tracking branch 'graffy76/master'
merge master