Added selective rendering to the lua side api, added java side matricies "for the upcomming change that will allow sorta instanced rendering"
Also deleted some directories that got left, and made it so that polygons with invalid texture ids will not load uv
GXT1 now has a fifo size of 4k
T2 has a fifo size of 8k
Doubled the maximum ammount of polygons per frame. Used to be 256, but now 512.
Going to add a halfassed shader system. Code is already in place for GLSL shader generation.