window opens, doesn't do anything yet
inserted into main.cpp, still doesn't replace freeglut
pseudo-implemented sfml graphics; at least it compiles ;)
replaced glut time with sfml time
removed unused resize(), separated GraphicsSFML::display
don't know whether this helps, but whatever; still doesn't show anything
white rectangles now appear; it's an improvement
idk what I did, but i don't want to lose it
fixed time
this does nothing, but I want to test master without losing whatever i have here
don't remember what i changed last time, so committing just in case
at least it does stuff now, based on example from laurentgomila
note that I'm only committing this so i can refer to it later
changed it to use the RenderWindow pointer defined in the class
temporarily moved some stuff to global
moved loop to main display func
moved foreground and background to individual functions
am currently restructuring the model loading to actually utilize graphics card, currently have textures
added a loadmodel function to store object data in graphics card
it compiles
doesn't segfault anymore
it actually shows a cube now