Ported metastation v39l + new centcom + fixes

Ported metastation v39l
which includes the following tg fixes:
Added an intellicard to the RD's office.
Added an extra bucket to perma.
Added some more interesting gear to the re-education chamber.
Added a scrubber and vent to the re-education chamber control room.
Added brig door entry buttons and flash control to the brig desk.
Added missing flashes to the left and right AI chamber slots.
Added missing control and magnet for the target at the shooting range.
Added missing air-alarm to the AI upload foyer.
Added missing air alarm to art storage.
Added shutters to the chapel's space-facing windows.
Added the CE's new advanced magboots.
Fixed missing wire and pipe at the labour camp.
Fixed missing consoles on the labour shuttle.
Fixed green tiles under medbay desk.
Fixed first two brig doors appearing under blast doors when open.
Fixed some doors in research appearing under blast doors when open.
Fixed ore unloader not working at the (disused) mining processing area.
Fixed a wide assortment of incorrectly placed wires and pipes.
Fixed a missing wire and some incorrectly-placed walls at the labour
camp.
Gave specific IDs to every GPS.
Incorporated the new syndicate space suits from Giacom's update on
BoxStation.
Moved the mineral redemption machine to the cargo office.
Removed lots of decorative reinforced windows from toxins.
Replaced air canister in the prisoner education centre with CO2 for
quietly gassing people.
Replaced all outdated references to "/area" with "/area/space".

As well as my own fixes:
Added missing documents objective to vault
Fixed various /areas missing from engineering and the AI upload
Fixed Labor camp shuttle + labor camp that was already commited
previously but added again on this map.

And my own additions:
Replaced the gateway room with heads break room
Added new centcom with deathsquad
New centcom features JCOS-based offices
(poorly) remade deathsquad, could use some work. useable for now.

Removals:
Did not port the prototype station, didn't feel a need to