Added pause
Merge branch 'canvas_adjust'
Merge branch 'master' of github.com:ZuseApp/zuse-ios
Fixing too much trait information included in object trait.
Worked on getting menus to hide and show depending on wether the renderer was playing or not.
- Made is so canvas won’t create a new project anymore if one isn’t specified.  It will simply do nothing.
- Renamed setupMenuItemsForSpriteView: to setupEditOptionsForSpriteView:
- Removed duplicate longPress code and merged it to a single method.
Made renderer pause as soon as it starts, for now, to increase speed when canvas first loads.
Trying to get the menus to play together but moving to a different computer.
Fixed a bug that was causing the responders to work incorrectly for the UIMenuController after the view.longPress code was merged into longPressRecognized.
Merge pull request #54 from ZuseApp/canvas_adjust

Canvas adjust
bug 64275914 fixed.
Merge pull request #55 from ZuseApp/bug_64275914

bug 64275914 fixed.
Fixed a bug that kept the edit menu showing after transition to the editor.
Adding manifest files for methods and events.
Preliminary JSON for breakout is finished.
Fixing typo.
Merge remote-tracking branch 'origin/breakout-json' into canvas_adjust
Reorganized project structure and added sprite_manifest.json.
Added a check in loading the project template that checked to make sure the JSON was an object before calling object indexing methods on it.
Merge branch 'canvas_adjust'