TileAction: Trigger actual tile actions, not the test one
Merge remote-tracking branch 'origin/junit' into gameLogic
Game3DLogic: Shark eat all teh things!
Game3DLogic: Remove debug and fix rotation regression
InputActionListener: Add highlighting on mouse hover
Merge remote-tracking branch 'origin/graphics_ui' into gameLogic
EntitiesRenderer: Support Whales in addEntity
Merge remote-tracking branch 'origin/graphics_ui' into gameLogic
InputActionListener: Mouse picking
Effects: Add water splash particle effects
code : updated import, comments, Todo, format
Hexagon: Use a collision model and real hexagon mesh
EmptyTileModel: Restore model caching
InputActionListener: Don't allocate PickingResult every frame
EmptyTileModel: Fix tile name not reported on pick click
Merge branch 'graphics_ui' into gameLogic

Conflicts:
	nbproject/project.properties
nbproject: Hide those files I can't see
Picking: Pick entities or tiles only on request from the logic
Logic: Reformat GameLogic and GameTurn a bit
GameLogic: Early actual gameplay