asking actors sucks badly - design with mutable state as well. ARGHHH
refactoring back to actors - player, ant and anthill under construction
Merge branch 'master' into ActorOfNoActor_WTF
player think extracted to ThinkResponseCollector
Thinking works - Anthills response fine :)
Player and AI are ticking fine
ThinkResponeCollector extracted
Player --> WorldsPlayer
fix
readme
ants can be spawned
anthills check, if there is enough energy to spawn an ant
rename
duration of ticks in finiteDuration instead of implicitly expecting the ints to be milliseconds
basic test added - what a pain to get scalatest running
Testing SelfMovable --> works, but fails - enough for today
akka update
speed is now of type Velocity
testImprovements
bugfix: traits should hold no val's --> makes them hard to test