Remove preprocessor guards for SDL/xwl
Fix visualization for bones
improved bone visuals
more skeletal animation work
adding basic support for more transforms in model format
strip mesh load logic out of meshnode
refactoring mesh loading
added missing conditional
upped limits for stream
more debugging visuals
more preprocessors for conversion (this is going away soon)
update for latest version of pegasus
Merge branch 'master' into oculusvr
upgrade to 0.4.2; fix memory leak and build script