Reduce volume of all sounds
dev: refactoring enemies and sprite loading
dev: Refactor monsters into separate classes. There is a base monster class. Individual monsters just add their unique behaviour.
Remove some audio logging
bug: health wasn't replicated. It's also now publc
WalkMonsters rush when shot. Makes them much harder (maybe too much harder) but much more interesting
Walkers play a walk animation
Walkers have angry animation when hurt
Even crates get an animation!
Update level with more crates, less awkward parts
fix replication bug
level: remove all those crates again. they're clutter.