Makes the 'there are monsters nearby' prompts tell you name of that monster
Fixed stupidity
Puts down 'A' for now
Fixes most of the message things, hopefully
Put is_hostile_very_close() in the check
Changes messages so they don't start with lowercase 'the'
Move sound meter adjustment to after hearing the sound might be cancelled, and store the loudest sound, not the sum. Fixes #9252
Factor out code for listening to music into a helper.
Stop examining if an iexamine moves the player.

Fixes #9145, and technically also fixes other situatons where an
iexamine might move the player enough that the reality bubble shifts
(e.g. an examine-based teleport).
Wow :(
Made safe mode also tell you what monster it is
Merge branch 'no-teleporting-items' of https://github.com/narc0tiq/Cataclysm-DDA into merge3
Merge branch 'i-wish-we-could-reload-while-running-but-this-isnt-what-this-branch-is-about' of https://github.com/EpicOrange/Cataclysm-DDA into merge3
Merge branch 'fix-accumulating-sound' of https://github.com/kevingranade/Cataclysm-DDA into merge3
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA