added basic collision detection
move drawlist event wait to the main render thread
Split up the drawlist calculation across two tasks.
Moved FPS to the drawlist object.
Added a render server task.
Moved most of the 'data' to the drawlist from the glstate.
Removed the glstate from the drawlist
Added render profiling
removed warnings
moved to integer sampler
cleaned up defered drawlist
added simple drawlist
added render selection check
added normals to all defaults
fixed normal math
added VertexGeoNormal
turned snowmew-cube into a noclip demo
added material importer
Fixed compatibility with a few obj files.
added stb-image
removed some warnings
added texture loading