Add support for directly starting a world by name from command line
Remove a lot of superfluous ifndef USE_CURL checks
Remove ugly curl struct pointer from jsonFetchValue signature
Fix broken serverdescription in multiplayer tab
Fix newline not handled to to interpreting it as invisible char
Fix chat overlaying full screen, now it's gonna overlay only up to length of longest line
Fix build on big endian architectures.
Fix small memory leaks on shutdown
Fix labels and vertlabels on some systems.
Don't handle lack of IPv6 as fatal in unit tests
Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array
Speedup getTileInfo by up to 30%
Use memset for flag initialization (compiler optimization is way better)
use temp variables instead of recalculating array index
Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector
Avoid doing a full material compare if not even first texture does match
Minor fix in check order
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
Remove MapVoxelManipulator not really used by anyone
Don't keep temporary images in RAM