+ Cannon now fixes target after killing
+ Added supreme rool, to stay if touching the cannon
+ small fix over the suicide rule for star agents
+ added slow motion button
+ added game over message
+ added board methods, to calculate if is touchin cannon and distance from a rectangle
+ added no mans land rool, to go slowly if two # are infront (with the action)
+ added getMovePosition to the RectangularObject to get the position if you move it