Added Inverse Transformation and inverse-transpose member variables.Now they are computed only once
Added more Triangle meshes
Cmake now copies shaders/ and objmodels/ directories to  binary output path
Added blender monkey to objmodels
Moved assimp dependencies to local project.No need to have assimp installed in the system ( /usr/include and /usr/lib)
Changed again surface ceil
Corrections for working to remote machine.Main doesnt create window when the program renders only once