Updated built version
Updated to v0.6.0
Fixed up TiledSprite usage. Allows for loading frames through AssetManager
Improved TiledSprite usage. Now makes use of AssetManager
Updated Camera to new setup
Updated to v0.6.1
Terrain now drawn with tiled sprites. Fixed player sinking into ground when running
Added in steel terrain
Fixed source map issue. Added background color. Prevent player from running off left edge of screen
Made sure player will stop animating if up against a wall
Improved level design and show more tile types
Made platformer system more accurate and QuadTree will now appropriately handle RectPhysicsBody's as rectangles
Added a safe way to remove entities from systems by waiting to remove them at the end of the systems update/draw
Updated to v0.6.2
Merge branch 'master' into platformer

Conflicts:
	src/systems/behavior/physics/platformer.js
Added enemy loading
Refactored player state management
Completed player states. Can now attack
Documented player states
Player can now destroy enemies