'New' charm spell, Seduce. Charms a monster or minion to fight for you for a short time.

Part of the spell overhaul for 1.0.1.4.

This spell was sort of already in the game, but needed a bit of work. Costs 22 mana, 20 vigor, 3 kriipa claws and 2 web moss (possibly the most expensive spell).

Can charm a monster with less than the caster's max health to fight for them, similar to an animated monster or reflection. Why does it cost so much? You can use this to charm other people's reflections and evil twins, however this is safety checked. You can also charm people's seduced or animated minions which is also safety checked.

When the seduce time is up the monster will attack you in revenge, so while it's possible to run around with a bunch of evil twins or other people's reflections (they can still log off to remove them) it's probably not practical. Testing will show whether we need a hard limit on this spell or if it should be something where players can push the limits of what is possible.

Seduce chance is based on caster HP/3 + intellect + spellpower/2 (so each contributes 50) and it rolls this number against the max hitpoints of the target. Some debuff.kod changes required for this request are in #609 due to merge conflicts.