added basic offlineContext functionality for osc and output
push actual build
added offline play testing button on the test index page
forgot the button move
added basic offlinePlay workflow. Call network.offlinePlay() with a handler to receive the byte data back
Merge commit '16e876c54bbdd6244bb5510cb135e2097eafee32' into offlineContext
Merge branch 'master' into offlineContext

Conflicts:
	dist/asNEAT.js
fix bower
show better results in the test page
return the rendered data to the offlineplay callback
add offline to rest of the nodes
adding build for test
make the callback in offlinePlay optional
recreate the offlineAudioContext on each offlinePlay, since each context can only render once
+ now passing the context and global gain down into all then node refresh calls and connect
changed ADSR to only use setValueAtTime insead of unstable setTimeout call that messes up the offlineAudioContext rendering
add build for test
added in afterPlayPrep handler to help some visualizations
added some documentation
only want to refresh the outnode the first time
really do need that gain