create player class
add current_room attribute in player class
add self.player attribute in GameStory()
implement pick and drop default action
import player class at the begining of the file
implement Inventory()
implement def Move()
implement saveStory() saveStoryAndExit() and exitWithoutSave() in GameStory()
implement SaveGame() and LoadGame() default actions
import useful
import player class in story.py
Major Overhaul on Interface using curses

Now, in the squirrel.py we have in a more organized way the structure
of the menus. Using curses and stuff...
Merge branch 'master' of https://github.com/bruno-azenha/adventure-squirrel into b-branch
Now menus work with enter key
New roomsquirrel.py file and add connection works.
Cleaned up the code, renamed the files.