rm-custom hooks for gametype-specific settings. Don't add the config/rmcustom commands to votes by default.
rm-custom hooks: removed gametype-specific hooks, pass gametype as argument to the main hook. Added a gameswitch hook that's called when the gametype is changed, because some things just don't work in startup hooks. Added g_gametypename.
CRA: enabled g_buffs_team_swap, added CTF-specific settings: 5s respawn delay, 20% dual buff chance, no team swap for buffs, 10s respawn for buffs (15 for dual buffs)
Reflective Shield: reduced the passive reflection (20% down from 30%) and charge accumulation rate (70% down from 80%), but improved the arc-on-direct-hit effect factor (45% up from 30%) and range (500 up from 400)
Improved the lightning arc effect
Corrected the cleaning of log files.
Less retarded file names to be handled by an improved makefile.
Less retarded program names.
Changed translocator damage to be based on distance
Set max translocator damage
Fixed translocator damage scale
Ensure the c1..c4 globals are always correct when calling TeamCount_TotalTeams() on the world init frame (time=1, when the spawnfuncs are called). This fixes g_buffs_team_swap, at very least - the bug where one of the teams gets no buffs in some gametypes.
Used bound() to clamp translocator distance damage
Fixed translocator distance bugs
Fixed damage clamping
Removed prints
Reset translocator distance on bounce
Added the Mystic Eyes of Death Perception Buff (disabled by default)
Removed an accidentally commited incomplete file
g_buffs_meodp_selfdamage 0.2