Correction to dynamic respawns.
Implemented a Hoare Partition-type Quicksort. As it seems to lose data, and needs some work to sort unsigned integer ItemIDs to the end of the list, it is not currently enabled.
Adds crossbow ammo support to game.
Fix - apparently, if there's an even multiple of ammunition, you'll hit a case where both tests are failed and the game goes into an infinite loop. Oops.