Put Dog In
Dog Finalized
Segment Camera Event Stuff
I have no idea what I did
Wrote the First Three Components Derived From Dog

New Components:
-Patrol -> Basic patrolling script. I will be adding some more
functionality to this so it can do more than just patrol over a straight
line
-WarnTarget -> Same thing as the "Bark" function used in the Dog AI.
Like Patrol, will be adding more to this.
-RunAwayFromTarget -> Same comments apply. Thought about combining both
Running Away and Attacking the Player into this same component but with
the extra functionality I'll be adding, they'll deserve their own unique
components.
More work on Enemy AI
Merge branch 'master' into Segment_Jason
Created Bare Bones Structure of EnemyAI Manager
Auto Jump

Auto Jump implemented using dual raycasts
Blah
Lantern AI + Particles
Merged master with my branch
FewBug fixes
fLASHING
Screw-Up Commit
I don't know. some stuff
Added Letterboxing Event

It's done through the HUD; two sprites that are parented to the camera
(invisible until event is called) move down according to an action.
Animation Changes and Some Other Stuff
Update
Fixed Targeting Bug

Now it is impossible to target null enemies.