Fix the build
Added sickle for harvesting

New callback in the plants library: SickleHarvesting
Set to false to allow harvesting via interact (e.g. Mushroom, Lichen)
Moved FindHeight to System.ocg/Math.c
Removed unsupported entries from the sickle' material
Added ropeladder to toolsworkshop products
Make title picture size dependent on available space
Changed aspect ratio of title vs text in scenario selection
added new model for armory with texture
Fix entering fullscreen mode in lobby
Remove a debuglog
Some DebugRec on PropLists
PXS sync error between Win32 MSVC build and Mac build
Fix language strings for IDS_MSG_FULLSCREEN_DESC
Only send MouseSelection callback when the object was hovered at button press time
shield: possible to walk backwards now
hopefully fixed a script error related to animation replacements

the shield replaced the animation "Walk" with an array of two animations. Then when GetWalkAnimationPosition was queried from FxIntWalkTimer:476 it threw an error at GetAnimationLength
Fixed MtBrame catapult creation
fix needed material in construction sites only displayed for first player
ignore successive calls to Library_PowerConsumer which do not change states
Fix Win32/MSVC builds losing sync to due to different order of parameter evaluation when multiple calls of Random() were done in the parameters
mac: Fix editor window