PUSH ALL THE FUCKING CHANGES
Archvile fire no longer bleeds.
Replaced dodge sound.
Mace now has proper pickup sound.
Shotgun has beefed-up cocking sound.
Player bullets no longer immune to EnemyInfightDamage and ArchvileFire. Why did I give that to those? Enemy bullets now immune to the usual enemy damagetypes.
Player now immune to RocketJumpDamage.
credits.txt
Overcharged Hammer once again spawns a shitton of explosions surrounding you. Why? Because explosions.
Deprecated cvar.
Louder burgersound.
Pickups now have their own custom pickup message and sound. Picking them up now works online, too.
When you start the game, your view slowly fades in from black as a creepy sound plays. Why? I dunno it was cool in Painkiller.
Whoops I thought I did this, but looks like not. Fullscreen HUD now in.
All difficulties now use UV spawns, for simplicity's/difficulty's sake.
Not sure why this was still in here.
Colored torches are now breakable.
One more intro sound included, .wav intro sounds converted to .ogg.
Firing time for grenade launcher slightly lengthened, explosive damage decreased by 32.
Back special rehauled into a defensive repel wave. Special moves now take two bars to do instead of just one.