Change max ticket amount to 999,999
This should fix the broken police uniform when being revived
and now it works for the case if no Rangemaster is worn

This means there can be different closing styles for medics and police
without their cloth getting re-skinned wrongly.
Merge remote-tracking branch 'origin/SrgFlip'
forgot to add some of the new variables to the private list
status of the end of the night (broken)

basic programming and rework is done, havent managed even doing basic
testing yet
another in between update

Dropdown lists are in and working nicely, Buttons are in but need better
placing. The main work left is to just get the player unit again so we
can charge him or her with the crime.
And its working \o/

Buttons still need moving
Moved the buttons and removed debug code

forgot activate the code again to remove non civs from the drop down
list - for testing on my local its easier if I can charge myself with a
crime.
Fixes #7 (just a minor comment change)

forgot to actually mark the defect as closed
and now the player gets a nice onscreen message

whenever and however (manually or automatic) the player is charged he or
she gets a onscreen message detailing the charge. (currently configured
as a titleText aka in the middle of the screen).
Fixes #27 small comment addition

forgot again to close the defect ^^
Fixes #29 was just missing the cast to realname
Fixes #22 just copied the fix from the issue thread

fix posted in the tutorial by midgetgrimm

Simply go into MISSION\core\actions\fn_storeVehicle.sqf

Add into your private array - "_ropes" Like so
private["_nearVehicles","_vehicle","_ropes"];

then at the bottom below life_garage_store = true;

_ropes = (_vehicle getvariable ["zlt_ropes", []]);
{deletevehicle _x} foreach _ropes;
_vehicle setvariable ["zlt_ropes", [], true];
Added in extra crimes

Added in extra crimes
Fixing the list of seller names - value sold was displayed
ohoh;
adding the missing police HG to the jail list

and reworking it to look readable.
Fixes #34 missed to remove this stuff after reworking gathering
Fixes #32 switch take and takeall button