More work on networking
Small additions
Lots of server network logic working
networkTest with TCP handshake from client side.
Merge remote-tracking branch 'origin/network' into network
ClientName in player and message buffering test in networkTest.
Bugfix on UDP sending and server work
Merge branch 'network' of https://github.com/lragnarsson/Strike into network
Added SecureVector and defined a few extra message classes. Removed unused ray in shot.
Merge remote-tracking branch 'origin/network' into network
fixup! Added missing constructors in Messages.h
Some work on NetworkHandler.
Added new message for initial information from client. Some work on clients usage of NetworkHandler.
Threads are not natively supported for MinGW :( Tried to fix it. Still work to do
Merged
Started working on server readfromnetwork()
Merge branch 'network' into develop

Conflicts:
	src/Client.h
	src/NetworkHandler.cpp
	src/Server.cpp
	src/Server.h