Validate the size framebuffer size with the szie from sceDmac
Increase sceUtilityLoad(unload) AvModule

I want do more research of #5993
Fixed PPSSPP crash on iOS 5. Fixes issue #5613.
Blackberry/Symbian: Use new accelerometer events (native).
Correct the audio pts from the actual stream data.

Before, we would just increment it and hope we were right.  There's no
reason we'd be wrong, but with seeking we have to be more careful.
Allow creating a Psmf from non-PSP RAM.

This way we can reuse the epmap reading code, etc.
Defer psmf seeking to Update() calls, use epmap.

This improves performance significantly.
Improve psmf seek perf and audio sync.
Only warn when getting pts without any frame yet.
Oops, always grab the first, not latest, audio pts.

In case it wraps around.
Validate the psmf address in scePsmfSetPsmf().

Just to prevent crashes, don't think it's happening anyway.
Merge pull request #6083 from angelXwind/master

Fixed PPSSPP crash on iOS 5. Fixes issue #5613.
Merge pull request #6084 from unknownbrackets/psmfplayer

Improve psmfplayer seeking, audio pts sync
Don't set pending boot flag on "stop".

And rename to boot pending, not "boot successful."
Avoid forcing nearest/disabling linear if possible.

If we know that the test is trivially true, we don't need to worry about
the test.  May help #4405.
Eat cycles and resched in sceGeContinue().

Fixes the gpu/ge/queue test.
Make sure not to break when GE debugger closed.

Also, try to fix a might-be race condition.
Merge pull request #6088 from unknownbrackets/texfiltering

Avoid forcing nearest/disabling linear if possible
Merge pull request #6087 from unknownbrackets/ui-tweaks

Don't set pending boot flag on "stop"
Merge pull request #6089 from unknownbrackets/gpu-minor

Fix gpu/ge/queue test, GE debugger breaking when not active