Ahh... now I can enjoy my music.
The start of "interesting" level generation. The game first generates a
varied terrain, then attempts to fill it with pits. Right now, it works
off of two modifiers, one for terrain and one for pits. Each from a
scale of 0 to 1.

Terrain looks pretty solid. The pit modifier could still use a bit of
tweaking, but it's looking close to what we want to represent