Changed the movement code on Player and Enemy. So now Players can be blocked by kinematic rigid bodies.
Heavy objects are harder to push.
Enemies move backwards if Player get's too close.
Players and Enemies are a bit faster now.
You can't Boost and shoot at the same time anymore.
Started working on minimap or radar, currently it's not working.
Added debris to map02.
Removed self damage for now.
Tweaked the crates mass and drag.