Integration of technologies and unit building complete.
Change production order so that prerequisite resources are produced first.
Refactor Game.getResources -> Game.getGameResources. Implement resource display on planet map and build panel. Red color for resources for which consumption exceeds production not implemented yet. Implement red color for build panel for units with not necessary resources.
Integrate resources and unit building: when trying to start building check for needed resources and if found subtract them and start building. When canceling build return used resources. Make build_table properly show red color when enough resources are not available.
Bugfix: don't try to build units if queue is empty.
Color units in build_table white if they have no input unit available. Color first unit in queue light gray if queue is on hold because of no input unit or no resources.
Implement resource icons and resource count on planet window and build panel. Implement resource panel. Implement initialization of production and consumption data.
Change UnitType.eat to boolean. Refactor Unit building to use DeleteUnitNotInCombat and createUnitInHex. Implement Wizard Mode, get all techs, get 999 of all resources, randomize RNG. Implement updating of production and consumption data. Show resource in red if prod/cons balance is negative. Implement display of input unit icon on build panel.
Introduce PHOENIX/PHOENIX.INI to contain phoenix game parameters.
Bugfix: set starting state to BEGIN in EfsIni.java.