Changed up the enemies on the planets.
Added a new building (research station) that collects a new type of resource called research which you will soon be able to spend on perks for your player.
Commiting the work I did on the train ride home
Made it display the perks available for purchase with research now.
Fixed bug with checking if you already bought perk and added the method to actually buy the perks with research.
Now it will calculate the different perk % boosts you have from your perks.
Made the perks actually add in the resources they're supposed to now.  Hooray, perks are officially in :)
Merge branch 'spaceMining'