fixed tiling to not have gaps in between
Level generation algorithm with guaranteed path
added a level template
added room tags
Added script to announce what exits a template supports
Updated template prefabs to allow exit selection through components
Made some nice updates
new exit announce
new template with probabalistic tiles
missing file from last commit
Pushing all current changes of rogueElement
Merge branch 'rogueElement' of github.com:frostredoubt/ExoPlanets into rogueElement
Updated levelTemplate4 to use most recent changes
merge resolution