UI:  Add scene editing

So, scene editing was interesting (and by interesting I mean
excruciating).  I almost implemented 'manipulator' visuals (ala 3dsmax
for example), and used 3 modes for controlling position/rotation/size,
but in a 2D editing, it felt clunky, so I defaulted back to simply
click-and-drag for movement, and then took a similar though slightly
different looking approach for handling scaling and reszing.

I also added a number of menu item helpers related to positioning,
scaling, rotating, flipping, and resetting the transform back to
default.

There is also a new 'transform' dialog (accessible via menu) which will
allow you to manually edit every single transform variable of a scene
item directly if desired.

If a scene item does not have bounds active, pulling on the sides of a
source will cause it to resize it via base scale rather than by the
bounding box system (if the source resizes that scale will apply).  If
bounds are active, it will modify the bounding box only instead.

How a source scales when a bounding box is active depends on the type of
bounds being used.  You can set it to scale to the inner bounds, the
outer bounds, scale to bounds width only, scale to bounds height only,
and a setting to stretch to bounds (which forces a source to always draw
at the bounding box size rather than be affected by its internal size).

Like in OBS1, objects will snap to the edges unless the control key is
pressed.  However, this will now happen even if the object is rotated or
oriented in any strange way.  Snapping will also occur when stretching
or changing the bounding box size.
Change bounds "align only" to "max only"

Changes OBS_BOUNDS_ALIGN_ONLY to OBS_BOUNDS_MAX_ONLY, which is much more
useful and less problematic than alignment only.  Bounds aren't
particularly useful to use if they're not actually being used in some
form.
UI: Use aligned allocators on OBSBasicPreview

Because SSE data may be stored in OBSBasicPreview, ensure alignment of
the heap allocation by overriding new/delete to use bmalloc/bfree on the
class, which will return aligned allocations.
Scenes:  Fix item draw bug when negative scale
Preview:  Fix aligned negative scaling bugs