Initial Commit
Created classes and storyboard. Linked up storyboard objects. Started logic for factory.
Added createTileSet and createTileWithStory methods to factory. Added tileSet, currentPoint, currentTile, storyLabel and actionButton to LDViewController. Added code to create tileSet, set currentPoint, currentTile, backgroundImage and storyLabel on load. Added Views to storyboard and moved labels and button to them. Added storyLabel and actionButton to storyboard.
Temporarily update health, damage, weapon and armor labels on load — needs to be moved to loadNewTile method.
Create character on load.
Changed directional buttons back to default formatting and added View object for them to live in.
Added loadNewtile method: sets background image, story label, action button title, hides or unhides directional buttons.
Added methods for directional button presses: verifies tile validity and calls loadNewTile method.
Cleaned up tile set creation based on what Ty showed me. Fewer variables.
Started creating second createTile method with special action — need to think this through.
Added character, weapon and armor creation method to factory.
Update LDViewController.m

Testing editing from github.com web interface
Update LDViewController.m

Removed edit from web interface
Adding Breakpoints_v2.xcbkptlist just for grins
Update LDFactory.m
Changed specialEffect values.
Testing new name/email
Merge branch 'master' of https://github.com/lisadean/Pirate-Adventure