Ridge Racer hack: Flush after every prim if fb addr == tex addr.

Fixes the bloom errors. @unknownbrackets discovered this method.

Not sure if I want to merge this.. It does add yet another check
to a critical path.
Clear buffers right after creating them.

Seems like some drivers have trouble otherwise.
Qt: The .desktop version isn't related to app version.
App uses VERSION from Settings.pri instead.
Also, Qt version checker didn't work in Qt3 anyway so no need for this check.
Update outdated comments in PPSSPP.pro.
When scanning or relocating, check replacements.

Just to make sure we don't wrongly detect the length or unresolve a var
wrong etc.
Properly respect resolveReplacements.

And use the same opcode reading func in armjit as x86jit.
Fixes Star Ocean on Android.
Don't need this flag, it read from memory.
Logging reductions
Minor tweaks for smoother window resize on Windows. May help #6295 ?
Win32: Set the minimum size of the PPSSPP window to exactly 1x.

Makes it convenient to set 1x, and smaller sizes don't really make
much sense anyway. Also, it prevents the rendering area from ever
becoming 0, which might be an issue with buggy drivers.
Don't override WM_PAINT like that, weird effect ensued (popup menus broke)
Improve some error messages
Typo fix
Oops
Remove some redundancy (Symbian/Qt). Symbian has cstdint now.
Qt: GIT_VERSION expand fix for Linux.
Default "ShowTouchPause" to true on Windows - makes sense on tablets.
Protect against bad spline patch data better.

Also fix a struct name collision.
Don't eat extra cycles when idling.

Rescheduling between threads takes about 3000 cycles, but that's not true
for both sides of e.g. a delay.

Fixes #6409 (assuming 60fps is what a PSP gets.)
Notify the texcache when fb format changes.

Fixes #2094 again.
Wake good pri threads immediately from HLE delays.