Store engine during request
Add script event

fire, fire with param Object, on listener, on with scope listener
ScriptFacade test with events
reset events only on player real change

*remove unused function from statemachineFacade
Merge branch 'master' into event

* master:
  CEP game server script
null pointer fix
add emptyObject to ScriptEvent

Better parameter management, emptyObject means no params
Run SM when an event occurs

*Fix Script event test
SmFacade run "event" condition

Currently parsing content ... should be changed soon
missing multiple steps and the fact that a transition passed
Test StateMachine with events
init multi event transition management

missing test/example for it.
Merge branch 'master' into event

* master:
  TW: Selection update on construct
  Fix issue in login page css
  CEP - Fix pages
  Add single usage enrolment keys
  Change flexitests color
  deselect on destructor fix
  Fix issue in NumberDescriptor getValue condition
  Normalize css styles in Lobby
  treeview custom empty msg
  Fix image loading event
  Fix datatable "false" export not exporting
  dependency fix
  Fix some form labels
  Fix issue in treeview toolbars
  Few css fix
  Wegas-form - Refactor valueChange event pattern
  JCR File buffering
SM event eval

Impacts are now like others.
They have access to a "param" variable.
*use correct fired parameters, not only first one ....
test testEvent adaptation

remove function.
Add test for multiple events
Improved event parsing + script evaluation

+Evaluate full transition condition. -> event + script condition
* Changed event parsing
+StateMachineFacade comments (so uncommon I should mention it)
*Event.fired returns a boolean.
Merge branch 'master' into event

* master:
  Prog game - Add breakpoint icon and run keyboard shortcut
  Fix editor and host page titles
  Use treeview empty message in lobby
Fix statemachine editor not opening
Event check for player

Events are associated with player
QDF uses ScriptEvent

* Script eval parameter : AbstractEntity -> Object