Merge pull request #54 from jonathanpeppers/master

InMobi bindings
Fix
Added in ParseTableViewCell, ParseImageView, Make ObjectsDidLoad Nullable, Added in WhereKeyInQuery and added a callback on SaveEventually
Add in missing ParseImageResult
Remove extra semi-colon
Added in StoreKit to the list of frameworks
cocos2d: Make it works

Make it builds, and complete enough of the API to run a minimalist sample.
Merge pull request #58 from StephaneDelcroix/cocos2d

cocos2d: Make it works
cocos2d: more bindings, and a project template

More bindings, for Menus, MenuItems, Sprites, Transitions and more
Contains a project template, which is a port of the Cocos2d sample, and is fully working.
Merge pull request #59 from StephaneDelcroix/cocos2d

cocos2d: more bindings, and a project template
cocos2d: proper .NET api for the CCNode.Schedule*

remove the API exposing Selector, replace it by one with a NSAction callback
Use the MonoTouch.Dialog-1.dll that is provided with MonoTouch
cocos2d: more bindings

touches, labels, spritebatchnode, textures, and more ...
cocos2d: update template for delegate change
cocos2d/samples: Jumpy, a port of TweeJump

A port of TweeJump, a platform jump code for iphone originally written in
cocos2d. I used this port to find out the missing pieces of the bindings.
But as a playable game, it's worth looking at it for educational purposes.
cocos2d/Makefile: debug target
cocos2d: parts needed for chipmunk PhysicsSprite
cocos2d: remove the armv6 arch

not supported anymore by Xcode4.5
Merge pull request #55 from jonathanpeppers/master

Mobclix Bindings
Merge pull request #61 from StephaneDelcroix/cocos2d

Cocos2d