Finished the adaption to my new FBO class.
Merge branch 'alchemy' of https://github.com/schardong/TinyGL into alchemy
Added the linearizeDepth function again. Will need it for the AlchemyAO implementation.
Trying to find a transformation matrix to consider only those points on the semi-hemisphere defined by the point normal vector.
Created the function resendShaderUniforms that updates all of the uniforms
to the three pass shaders. Also added a new case to the keyPress function
that reloads the shaders from disk. This will ease the debugging of
shaders. Thanks for the idea, Lennom!
Added some new links.
Moved the Cube and Quad files to the TinyGL project.
Modified some of the project files.
Added the camera calibration project to the solution.
Added OpenCV 2.49 as a dependency for the FCG-T3 project.
Added the image ADT and my Harris conrer detector files to the HarrisCD project.
Changed some configuration on the projects.
Added a WINDOW_TITLE field on the FCG-T* config file projects.
Uncommented the old AO.
Removed the createQuad function and replaced it with the Quad class of the TinyGL project.
Added a link to the calib3d documentation page of OpenCV.
Added the artificial chessboards.
Trying to convert the harris corner detector to OpenCV datatypes
Moved the images and shaders to subdirs in the Resources folder
Trying to load an array of images segfaults. Must fix it