moving some code around
add ConsoleController to log data
committing a jumpy animation, but starting to actually look smoother
trying to figure out what causes the coordinates to go backwards at times when using decimals with the degrees/dayOfYear
I figured out time as a decimal value as a function of dayOfYear
moved Date code around, use it to position planets
let's extend the Date() object for to get DOY + time as decimal
add true sunlight as main source of light, many other updates
fine tuning a few things
a little more fine tuning
fine tuning jupiter texture
high-detail sun texture
styling the control panel
roughly position the planets based on current earth day
last of the fine tuning for now
Merge pull request #8 from sanderblue/feature/smooth-animations

Enhancements
Merge branch 'master' of https://github.com/sanderblue/solar-system-threejs into gh-pages

Conflicts:
	js/solarsystem.js
	textures/jupiter.jpg