building flags are initialized correctly
factories add their produced ships correctly and only produce when they are finished and active
only factories use up resources now
added convenience method to determine if a building is a factory
added some starting resources per team
fixed spice income
Merge branch 'master' of https://github.com/LostMekka/SpiceWars.git
added some data to eco bar
some balancing and zero division protection
Merge branch 'master' of https://github.com/LostMekka/SpiceWars.git
only finished factories need resources
more resource balancing
made destroyer slightly less expensive
Merge branch 'master' of https://github.com/LostMekka/SpiceWars.git
fixed force add building not setting the hasHQ flag
balance: made generators and storage cheaper, generators produce less, silos hold more
changed building list sorting so that build order is FIFO instead of LIFO
changed building type ordering to prioritize construction of eco buildings
AI builds buildings, needs improvement
Merge branch 'master' of https://github.com/LostMekka/SpiceWars.git