cleanup: corrected a couple of table LOD goofups;
removed a tip regarding green Shivan command vessels
merged shipVariant-scp.tbm & hud-sct.tbm (which only called their related lua file on game init) into script_init-sct.tbm
Merge branch 'master' of github.com:X3N0-Life-Form/AVPoV
ship variant script & data file updates:
	introducing sub-attributes for subsystems; individual turrets & systems can now have their own armor class
	added some extra data checks & cleaned up some parts of the code
	tested & bugfixed the hull (hit points) attribute
shipVariant.lua: organized the code more clearly