Fixed travis build
Merge pull request #109 from WildCard65/travis-fix

Allowed 1.7 to build
I'M SO CLOSE
-Chances *almost* work...at least bosses get set now
More chances stuff
Something odd is going on with Specials
Chances are now working :D
2 corner cases that need to be ironed out:
-AIOOB error if the character is 0
-Chances are off if a character in characters.cfg is invalid (version # or missing plugin); probably won't fix
Whoops
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Try to fix the edge case and debug Air Strike
-For the record, Air Strike *works*, but adds a kill for every shot that deals damage AND adds an extra shot into your clip (aka infinite ammo if you can keep getting hits)
-Will figure out how to do Tide Turner next-forgot that it doesn't count as a weapon
Combine apt-get onto the same line; allow output
Block a chance of 0
Closes #97
-Deprecated rage_preventtaunt
-Fixed boss gravity being set incorrectly after using weighdown if server gravity was not 800
-Some misc improvements to the code
Fix build and typos in translations file
Actually fix the build
-Maybe that wasn't that good of an idea
Fix the fix not fixing
Add yet another changelog section
-Will probably flesh it out tomorrow
Hook cvarOldJump
Start some preliminary work on getting charsets working
-NextmapPanelH2 *shudder*
Rename AddToDownload()-->FindCharacters()
Got rid of some un-needed 0s