-work on the framework
- renamed getters and setters for the player banks homeplanet and getting and setting the amount of cash / inventory credits accordingliy to getCredits / setCredits
- updateCredits will now add / or deduct Credits for the inventory or the Bank
- These functions are now thread safe, also they will call Persist and Delta Events
- Implemented the first Persist Events in the CreatureFactory to persist the players Credits and the PlayerBank
- updated the Creo 1 BAseline to showcase a little cleaner code
- removed the old manual Deltas for Credits
- Updated the Factories to accept the Kernel instead of the DB as initialization parameter. This will enable use of the eventmanager for Persist Events
- Credits will now always be represented as uint32 instead of int32

Signed-off-by: schmunzel <schmunzel@swganh.org>