GLSL_core is in core GLES2
Add some hairy logic to make loading cel-shaded models properly colored
Gamma ramp size patch by Zenkibou
Fixed ramp patch typo.
Issue #102 test
Merge branch 'master' of github.com:viciious/qfusion
Add CVAR_LATCH_VIDEO flag to vid_fullscreen
Properly assign normals for sprite entities
Code refactoring