First commit.  LB
Change where the monster list is cleared.  This might fix the problem with not checking for guards when a mob arrives.  LB
Separated monster kill list by level.  LB
add *.pyc to svn:ignore (also, test my ability to commit)
add vim swap files to svn:ignore
Major changes to handling the text buffer.  This is very superior.  I believe the old version was timing out frequently, and was buggy because it was trying ask the MudReader to do check_for_successful_go and check_for_monsters as separate operations.  LB
Forgot to add/remove files (revision 7 is bad).  Again, this is a significant restructuring.  LB
make it work on a mac/unix
ignore intellij files
Fixed WinConsoleHandler.  Needed a bunch of self's in it and also a file name change.  LB
Committing again file name change of WinConsoleHandler to capitol H. LB.
Removing WinConsoldehandler.py
Small changes so that when weapon breaks he tries to wield another from his inventory and also wears rings as they drop.  LB
Moved the sleep, it now fixes the intermittent problem in the middle of movements where all of a sudden you see "I don't see that exit." which I believe is because one of the commands didn't register as it was too early.  This fix is hopefully temporary.  LB
add flush
remove unnecessary return statements
move everything to main/ directory to make room for tests
add FIRST EVER UNIT TEST
fix newline issue on mac/unix
add forgotten file