Begin work on a move_all_items functionality for the advanced inventory.
Added my name to the SIGNOFF file
Updated fungal stalks bursting through hands messages.
Merge pull request #6832 from tivec/SIGNOFF

Added my name to the SIGNOFF file
Set default sidebar style to "narrow".

Seems to be a saner default, and nobody on IRC at this time can figure
out a reason why not.
added functionality to move items across ground, or to inventory.
vehicle->ground and vehicle->inventory is still shaky.. need to figure out how to remove items from the vehicle properly
created a vehicle::remove_item(int part, item *it) function, though it doesn't seem to work properly (mirrored from the similar player inventory function).
Took the comments BevapDin mentioned and made items_to_iterate a pointer - now items are movable across ground and to/from vehicles! Hooray!
Removed "it hurts"
Merge branch 'Fungalhands' of https://github.com/Soyweiser/Cataclysm-DDA into DoubleMerge
Merge branch 'default-narrow' of https://github.com/narc0tiq/Cataclysm-DDA into DoubleMerge
Added name to SIGNOFF
Merge pull request #6837 from frycarson/SignoffAddedName

Added name to SIGNOFF
I've been running this locally for a VERY long time. Like, since before watches even existed.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA
Don't handle gasoline as ammo when burning. Should fix #6839.
Another set of capitalization fixes.

For this item, 'Molotov cocktail' is the proper capitalization, since
it's named after a person.
Removed vehicle::remove_item that uses an item pointer - this didn't work out properly and isn't really needed for me either.
simple y/n query for emptying your inventory
implemented moving of items from inventory
added help text for ',' to move all items
removed unnecessary debug message.