Implemented SE_Sanctuary - Places caster at bottom hate list,
effect fades if caster cast spell on targets other than self.
Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
Implemented SE_FactionModPct - Modifies faction gains and losses by percent.
Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
takes more than the specified damage amount in a SINGLE hit, then fade the buff.
Renamed various Cast on Fade spell effects to more accurately describe their functions.
Missing code from prior commit.
Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap)
Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
Updated SE_BardAEDot to no longer damage target while target is moving (consistent with live)
Update SE_InterruptCasting: Will now work for instant spells (as well as over time).
Hopefully fix compile issue with some VS versions
Merge pull request #165 from KayenEQ/Development

Implemented SE_Sanctuary - Places caster at bottom hate list,
Merge remote-tracking branch 'upstream/master'