Initial file updates to incorporate DX11 support.  Project settings updates.
Added scripts folder and debug scripts to GIT repo.
Added help folder with dev/PIXcrashes.txt.  Added WinDbg file to scripts.
Added help/dev/DebugTips.txt
More updates for DX10/11 support.
Added D3D10CreateDevice and D3D10CreateDeviceAndSwapChain.  Updated the config file to include d3d10.dll and d3d11.dll.  Added hooks for NewGetMonitorInfoW and A, but disabled them for now for testing.  Used to have a single NewGetMonitorInfo hook.  Updated dll_D3D10_x86.def to add D3D10CreateDevice and D3D10CreateDeviceAndSwapChain exports.  Added SoftTH Tester to the workspace.
Added D3D10 project for d3d10.dll.
D3D10 works as long as it's instantiated the proper way (SoftTH currently supports only one way - D3D10CreateDevice then IDXGIFactory->CreateSwapChain).  Need to add support for other ways D3D10/10.1/11 etc. can be started.  In this change, just a couple things were done to further along developing the SoftTH_D3D10 project for building a proxy d3d10.dll.  Incomplete changes were made.
Added DumpD3Dexports.cmd script.  Added exports for SoftTH hook and helper functions for import into child libraries (d3d10, d3d11, etc.)
Got D3D10 to compile while exporting all the d3d10.dll functions.
Getting close to having d3d10.dll working for D3D10CreateDeviceAndSwapChain.
First time getting D3D10CreateDeviceAndSwapChain to work.  Now both methods are working for D3D10 (D3D10CreateDevice then Factory->CreateSwapChain and D3D10CreateDeviceAndSwapChain).  DXGID3D10CreateDevice is still implemented, but I haven't experienced anything that uses it.
First attempt at adding D3D11 support.  Crashes on initialization of D3D.