Setting up my classes, and game logic.
Move function is working for the player class! You can now move accross a map.
Updated map class. All rooms are linked according to the sample map in SimpleQuest.pdf
Started game play logic.
Added a 'stylized title' XD
working on grue movement logic.
Changing grue logic, going to use a Breadth First Search algorithm to find shortest path.
Went with BFS as opposed to dijkstra's because rooms aren't weighted. added a overrode the inherited move function on Grue class. Finished out and about to test the Grue logic on rest turn.
Refactoring, linting, and debugging code.
Still cleaning up code, need to finish up post-five gems logic.
Still refactoring code.
Logic is basically done.
Adding a debugging/test case module.
Test_cases, tests the game logic if a player gets 5 gems.
Wrapping a bow on this puppy.
edited some stuff.