Inserted (or increased) padding to vertically align plus, minus and divide symbols with field values
Added screen-width dependent layouts specifying varying padding to replace plus and minus TextViews on chaaracter_combat_stats_fragment
Replaced plus and minus TextViews with inclusions of screen-width dependent versions with additional padding for larger screens to spaces the fields out
Added increased-spacing versions of a string resource for larger screenwidths so string matches the 'plus' TextViews on same fragment
Forced combat stats page to highlight EditText contents onFocus, for easier editing
Fluff appends text to empty buffer of edit dialogues, instead of setting that buffer, so that cursor moves to end of text instead of beginning
Added skill editor vertical padding to space out cramped elements
Fixed skill ability mod column gravity by enforcing vertical center gravity too
Set parcelableEditor spinners to programmatically use centered gravity; affects skill, armor, spell and weapon editor spinners
Added inventory editor vertical padding to space out elements
Set inventory editor elements to selectAllOnFocus for easier editing experience
Centered weight and quantity EditText values for inventory editor
Removed unnecessary vertical LinearLayout
Added padding around rows
Adjusted centering so that where labels and spinners meet is centered on screen (previously centered based on midpoint of longest row, which offset spinners too far right)
Set armour weight TextView to selectAllOnFocus
Armor weight can now be decimal
Removed unnecessary nested vertical LinearLayout, as with armor editor
Changed alignment so labels and fields meet at center of screen
Centralised TextView values
Set selectedAllOnFocus to true for TextViews
Added vertical padding to space out fields
Added vertical padding to space out elements
Gave spell editor same alignment as others (removing nested vertical layout, forcing labels and fields into two equal width columns)
Added vertical padding to space out elements