rework of defendarea, to fit squad model
changed scenario to show fighting
damn case sensitive unix
add model and first config
crashes on glfwCreateWindow
Add f301, f302, bc304 and railgun, spawn bullets before moving
Merge branch 'master' into daedalus

Conflicts:
	src/equipment/weapons/rocketlauncher.cpp
	src/game.cpp
	src/gamestate/gameplay/running/gameplayrunninginput.cpp
	src/main.cpp
	src/resource/colorcoder.h
	src/scenarios/gamescenario.cpp
	src/worldobject/worldobjectcomponents.cpp
Some merge leftovers
Double bc304 size
Add DEG properties, remove monoblit, model updates
Merge branch 'master' into daedalus, fix colors

Conflicts:
	src/scenarios/frozengamescenario.cpp
update glow submodule
Merge branch 'master' into daedalus
fix test
Merge branch 'master' of https://github.com/voxelinc/voxellancer into update_glow
fix wrong argument order in new glow
use regex for floatConverter
more generic propertymanager to reduce duplicated code
remove unused code
this removes the unnecessary overhead of getting a uniform for every object