Changed load system to centralize load on a class.
Moved object list to its own file, renamed it to HandlerList
Create unit test cases for HandlerList
SceneNodeHandler renamed to SceneNodeKeeper
RenderWorld renamed to MapManager
Simplified MapLoader rule, MapManager got a better name.
Restored terrain support
Rigid body is now a moveable class.
Added back support for RigidBody on static world
Removed tile system;
Merge branch 'feature/load_redesign' into develop
Now code uses standard jsonrpc 2.0
Started edit object
Migration to vs2013
cleanup
ignore
Merge branch 'feature/vs2013_migration' into develop
Merge remote-tracking branch 'origin/feature/vs2013_migration' into feature/editor
Fix build
Editor creating objects (not visible, fix camera)
Editor now create visible objects
Re-structured client / session system
Modified code to allow creation of any static object, even if not on def file