Conversation Points!
Line now appears to show which AI you are talking to and disappears after a certain distance.
Force and Velocity on ball
Cap on max velocity
Trying to get player to move again
Revert "Conversation Points!"

This reverts commit 5a1ce54b20ec11166dcd30d6a6be42a914e2979e.
Created Original Player Prefab, FirstTracer, FirstMover Scripts for the original player behaviour
Added Audio, and other feedback
Updated Original Player Prefab
Merge branch 'feature/Nodes' into develop

# By Robert  Lumsden (4) and others
* feature/Nodes:
  Updated Original Player Prefab
  Added Audio, and other feedback
  Created Original Player Prefab, FirstTracer, FirstMover Scripts for the original player behaviour
  Revert "Conversation Points!"
  Trying to get player to move again
  Cap on max velocity
  Force and Velocity on ball
  Line now appears to show which AI you are talking to and disappears after a certain distance.
  Conversation Points!
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop

# By Sam Trapp
# Via Sam Trapp
* 'develop' of https://github.com/setrapp/Conversation_Drawer-Production:
  Got warning and conversation breaking working correctly.
  Allow for starting and ending conversation.
  Tweaked waypoint path.
  Integrating screen shake.
  Fixed partner blinking.
  WaveSeek now uses simple mover.
  Added a followable curve.
  Added WaypointWave for waypoint based AI. Dropping sine waves for now.
  Attempting to approximate arc length parameterized curves. Sine Curve is super broken.
  Fixed score decay after decelerating.
  Player accelerates temporarily when following the leader well enough.
  Created separate component for waves. Create SineWave component.
  Started separating drag from draw.
  Starting WaveAI.
Some Fine-tuning of Points and Points Scene