Clear SCT buffer on game load.
Properly redraw unseen terrain.
Added Crit, Headshot and Grazing texts/colors.
Display dented, ripped, etc items.
Temporary EAST/WEST text overlapping "fix"
Merge pull request #7698 from Rivet-the-Zombie/more-fixes

Fixes some tool prices.
Merge branch 'medieval' of https://github.com/John-Candlebury/Cataclysm-DDA into John-Candlebury-medieval
Display diseases.
I believe this fixes #7684. Flipped logic around in the makefile so one can still use SDL=1 but gets the same results as TILES=1. Built both on my system (Mac) and tested and everything seems fine.

Corrected the Mac docs as that seemed to be the only other documentation spot that still referenced SDL=1.

Also added an ignore for netbeans (an IDE) project folder that gets created.
Add note about ommitting TILES flag to use ncurses, which I snipped off.
Implements primitive cotton industry.

Adding even more self-sufficiency.

New recipes.
Cotton seeds.
Cotton farming.
Cotton bolls.
Carding paddles.
Cotton cleaning.
Cotton balls.
Distaves and spindles.
Cotton spinning.
Knitting needles.
Knitting.
Fix for misc. repair kits.

They had no check to prevent them from being used on guns. This fixes
it.
Merge pull request #7704 from Rivet-the-Zombie/cotton-farming

Implements primitive cotton industry.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA
Diazepam improvements.

Now also cures the shakes, new recipe, implementation in another recipe,
some modified numbers in the .json entry.
Merge pull request #7706 from Rivet-the-Zombie/Valium-recipe

Diazepam improvements.
Deletes extra bracket

Should have caught this earlier.  :-/
Merge pull request #7707 from KA101/bracketfix

[buildfix] Deletes extra bracket
Gives a small morale bonus to diazepam.

Valium is a commonly abused drug.
I believe this fixes #7628. Seemed to just be a bit of logic mixup.
Space fix.