First version of lefthandedness. Not all shaders corrected yet

Shaders still need workover wherever the camera direction ist calculated
(e.g. in lighting).
Last checkin before switching to column vector convention
Simple running left-handed and in column notation in C# and in JavaScript

Other samples still need to be converted.
Cube and Tiles working (mirrored)
Matrix-Vector multiplication bug fixed
Cube and Tiles orientation corrected
Mage Example running left-handed/column matrix
Soundtest Example running left handed/column matrix notation
Geometry/Normal conversion RH->LH

CubeNTiles working correctly.
Simple abused as working sample->needs to be tidied up
Merge from Develop

Hand-Merged quite a couple of RH->LH changes. Most Examples not yet
working
Normals and Colors working in C4D FUS Exporter
Fusee HTML Exporter added.

Normal-less objects  not yet working. Browser opens local file (no
webserver yet). Sub-optimal copy-solution of SceneViewer.
HTML Export now starts a webserver and opens a browser
SceneViewer runs on IE11, Color in Hierarchies

...corrected, First steps for Texture support
SceneViewer Logo and Subtext. Prepared for UV export
Support for C4D Meshes with multiple materials

and polygon sections
Texture export and display working
64 bit working, Mouse wheel support, bounding box
PhysicsTest and BlendingTest switched to left-handed row order
Added Specular, Emissive Bump to MaterialContainer

But not to the scene renderer yet.