* Development 16 | Beta 1 | Development 0 | Experimental 0 *

* Added AndroidActivityListener
* Added AndroidActivityListenerInterface
* Added AndroidDisplayOpenGLES
* Added AndroidRendererOpenGLES
* Added BasicRenderer2DOpenGLES
* Added OpenGLSetupUtilsLWJGL
* Added OpenGLSetupUtilsAndroid
* Added OpenGLESRendererUtils
* Added AndroidOpenGLESImage
* Added BasicRenderer3DOpenGLES
* Added better Android support in FileUtils
* Added 3D methods in BasicRenderer3D
* Added the method readFromAssets(String filePath) in AndroidFileUtils
* Added the method stopThread() in AndroidDisplay
* Added the method load(String filePath) in AndroidAudio
* Added the method load(String filePath, boolean external) in
AndroidAudio
* Added functionality to InputManageAndroid's destroy() method
* Added the variable 'currentColour' in BasicRenderer
* Added the variable 'gl10' in AndroidStore
* Added 'Current Delta' when Settings.Debugging.ShowInfo is set to true
* Added the setting 'PauseSoundsOnPause' in AndroidSettings

* Changed the meaning of 'external' to 'isAsset' in Android FileUtils
* Changed some things in Image so that it will work when Android and
OpenGL are set to true
* Changed how the 'font' is setup in EngineLoop so when engineCreated()
is called you can set a custom font
* Changed getFile() in AndroidFileUtils, 'external' was geting the
directory the wrong way round

* Removed 'OpenGL' restrictions with AndroidAudio

* Fixed bug: onTouch() method wasn't called in BaseGame
* Fixed bug: Pressing 'home' or 'menu' stopped MyEngine from working
* Fixed bug: EngineLoop.create() was called every time onResume() was
called in Android

* NOTE: AndroidAudio now stops and starts whe the Activity stops or
starts
* NOTE: After fixing the bug where EngineLoop.create() was called every
time onResume() was called, the pause, and resume of MyEngine is now
faster
* NOTE: Added Android audio loading of files from internal or external
storage
* NOTE: Performace a little slow when rendering images on Android using
OpenGL ES