Compiled changelog for current live version (fdde99e)
HEAD was reset to fdde99e, so that any further changelogs for further additions will not be included
Hopefully SoS can just update the changelog.html file on the server
Revert "Add the click cooldown define to the last special defines"

This reverts commit 5595d57f57fbe6c4c7fc6743085521d03465706f.
Revert "Defines for the define god"

This reverts commit f737f7889c63aedd21efee35b27690f4e20e241a.
Revert "Cleaning up unecessary cooldown changes"

This reverts commit 970c61844fdae80035548128b2cfea3872cf5c10.
Revert "Make handcuff click cooldown a define"

This reverts commit 7da7fdbaaba87c76078f9c8276f06568670320c8.
Revert "Adds click cooldown to clicking on mobs Fixes #4812"

This reverts commit 7116584db10a7f549b6d08723af4d02ae3fe80e3.
Readds sec checkpoint wardrobe and adds lipstick to box
revert of map changes
edits again
Keep the define around as that is a good idea
Fixed tanks
Fixes #5374
*fixes revolution

Because only one head is ever assigned before pre_setup (because gamemode code) it was constantly setting head_revolutionaries to 1, which failed required_enemies (which I forgot to change).

Now it will just assign three head revs all the time, but recind that status from some if needed once gamemode code figures out howm many heads there actually are. No one who gets unpersoned like this should ever notice that it had happened.
Oh right those are both lists
emergency shuttle being emagged or launched early will now log how early it left the station
fixes windoor access and movability
removed sec wardrobe locker, added jackboots to maint
jackboots in fitness and locker rooms instead
changes turret emp_act to not hang MC
moved lipstick to formalwear crate