Fixed multi-kill bug; added new sprites; general cleanup of mess left behind during migration (still in progress)
target list being refreshed properly
LaserBeam now hits with pixel accuracy....actually...it's off by one....
Merge branch 'XNA_SpaceUnion_Troy' of https://github.com/TheDizzler/space-union
Merge branch 'XNA_SpaceUnion_Troy' of https://github.com/TheDizzler/space-union into XNA_SpaceUnion_Kyle
fixed menu drawing bug and world border
added sfx to projectile
countdown
Fixed centering GUI on LobbyScreen, added ParticleEngine
added a new weapon type: homing missile
homing missiles a little more accurate
Added basic logic for key binding; Can change forward key
Merging
Adding all my assets
Created assets in files.
Added sound effects to files
Merged, Tab cycling in Login menu, Keybinding for each Ship action
Merged Scrolling background
Merged with XNA_Matthew; Missing 3 texture files and background music
pre-merge