reorder adding of enemies so gamemode is set before any enemies are added
reorder setting of team mode and humans only before any logic is done in handle player list
start at random coordinates for free for all; start at bases for invasion mode
increase turret fire time for better rendering. decrease bot fire times for more realism from bots
change turretFireTime to 250
Merge branch 'dev' into moreHUD
Merge pull request #252 from cooperjbrandon/moreHUD

More hud
increase bot updates to 4 times per second - less glitchy. players name shows up on hud. free for all - player spawning and respawning randomly. moon base reticule turns green on free for all, need to fix
adding name for free-for-all screws up colors, so it is removed
bots fire faster. shields and hull take more damange. bases back at 400 health
Merge branch 'dev' into moreHUD
shields take 4 seconds longer to start recharge process. recharge process takes 3X as long
Merge pull request #253 from cooperjbrandon/moreHUD

More hud
Merge branch 'dev' of github.com:satellite-game/Satellite into redis
moved sounds back to sound folder to stop heroku from crashing
added newrelic to heroku as well as to app