fixed concurrent modification exception on death
refactored some variable names
moved position of the door in multiplayer map and removed the death trap
renamed character map
draws water to screen
move player drawing code to its specific class
send latency requests to server
decreased memory consumption
removed midway message
uses default encoding instead of CSV
allows you to set username if you run from the commandline
made foreground opaque
changed code location
extended a platform
doesnt always assume a username is passed to the main class
improved player collisions
places player at the bottom of the door
renamed hurt method for clarity
Merge branch 'client-server' into html-integration-tmp

Conflicts:
	core/src/main/java/com/projecthawkthorne/content/Player.java
	core/src/main/java/com/projecthawkthorne/socket/Client.java
	core/src/main/java/com/projecthawkthorne/socket/Server.java
	core/src/test/java/com/projecthawkthorne/socket/MessageBundleTest.java
	hawkthorneservices-client/src/main/java/com/projecthawkthorne/java/ClientGameDesktop.java
	hawkthorneservices-server/src/test/java/com/projecthawkthorne/socket/ServerMessageHandlingTest.java
reconverted to CSV because it's all that HTML supports