added image
generates template file
working sprite
added preliminary grass blocks
making terrainmanager nested class
can create sprites based on parameters
generates tilemap based off battlemap. perfomance fixes
move with arrow keys for testing
smoother more responsive scrolling
reverted keypresses to moving focus
cursor moves on both sprites and textmap.
terrain can be highlighted
refactoring some code
able to display top again
fixed bug in setTextureRect
map now shows depth
working on getting state working again
Can now get movement and attack range
can now deselect a unit
can move units around