Methods to request and check window focus

This pull request is based on https://github.com/LaurentGomila/SFML/pull/525 by @Foaly.

It extends the `sf::Window` public interface with two methods:
* `void requestFocus()` to give the window the focus
* `bool hasFocus() const` to check whether the window is currently focused

I tested the functionality on Windows 8.1 and Ubuntu 12.04. Here's a simple test program, based on Foaly's:
```cpp
#include <SFML/Graphics.hpp>

int main()
{
	sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!");
	window.setFramerateLimit(60);

	sf::Clock clock;
	while (window.isOpen())
	{
		sf::Event event;
		while (window.pollEvent(event))
		{
			if (event.type == sf::Event::Closed)
				window.close();
			if (event.type == sf::Event::KeyReleased && event.key.code == sf::Keyboard::Escape)
				window.close();
		}

		if (clock.getElapsedTime() > sf::seconds(2))
		{
			window.requestFocus();
			clock.restart();
		}

		window.setTitle(window.hasFocus() ? "Focused" : "Lost");
		window.clear(window.hasFocus() ? sf::Color::White : sf::Color::Black);
		window.display();
	}
}
```

I haven't gotten feedback concerning the X11 check as suggested by @FRex, it would be nice if somebody could have a look at commit 2df07b2eb61a9603bedb095dff73a042c4f26453.
I haven't seen empty lines between an if and else block anywhere else in SFML's code. Does this follow our coding style?