adding save and load to resources
stream can import/export from file
adding file stuff to file IO,
exporting fileIO through DLL
Using GUID and double for Object id
bug fix for const vector resize
implementing resource manager save/load
implement texture info save/load
improved SAFE_NEW
Renaming to protected ChildSave
Implementing saving for Stream, Mesh, Script, and Shaders
Improved headers,
improved matrix multiplying syntax