updated arena map so it is larger, but need to talk to the design team about what they want
map system reads from .tmx files now
Merge branch 'etzel/MapUpdates' into etzel/PathFinding
updated monster pathfinding, they now react to walls between them and the player
fixed merge conflict from merging etzel/Pathfinding
Added Wall hugger, currently randomly traverses walls, projectile does not slow player yet.
Background music, because why the hell not? Also, just so everyone knows. Monogame is broken as hell and of course their sound system wouldn't play anything but .wav so I had to use WPF instead.
Sound effectzzz
Merge pull request #143 from 4950/god

God
changes made in 2.10.14 meeting
Merge branch 'etzel/WallHugger' into develop
added wallhugger png to project file
Game now returns to main menu after player death(and you can play again!). Tons of refactoring in Dirty.cs
Merge pull request #147 from 4950/god

God
Merged HUDSystem into GLS and removed. Systems and data now loaded when starting a game, rather than when the app loads.
Monster panel now restored when playing a second time
Merge pull request #148 from 4950/god

God
Merge branch 'develop' of https://github.com/4950/DirtyGame into shak/AnimationDomination