Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)
Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody)
Fix esmtool FactionId output
Remove an unused member variable
Remove an unneeded include
Add missing confirmation dialog for deleting map notes
Move eventDone out of WindowBase
Use random attack strength for creatures (Bug #1876)

Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.

This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
Change priorities in World::searchPtr

Fixes performance bottleneck of scripts searching through all Containers in all active cells every frame. Can be observed near cell (2,-6)