tweaked river ravine spawning parameters
cleaned up some variable names in WorldGenCustomTallTrees
Adjusted EVT and Rain datalayers so that zones with flora should be more plentiful overall.
Male pheasant should no longer crow like a rooster.
Cleaned up chicken code slightly. Lowered chicken max health to 50.
Caves and ravines should no longer cut through water causing ugly floating water
Localization update : it to 78 and pt to 78.9
Fixed a few blocks that weren't rendering all sides properly when next to another block.
Tweaked the spawn parameters of a few tree types to be less generic
Fixed some derp that caused pheasant to have no ai
Actually fixed the sides of some blocks not rendering properly this time. For some reason the shouldSideBeRendered() method isn't functioning properly in 1.6.4 or something else is interfering with the way in which faces get rendered.
Acacia trees no longer grow successively shorter until server reset.
Acacia trees no longer drop saplings, for balance reasons.
Snow now piles up at a much reduced rate.
Version Bump
The goldpan now operates on a grid similar to crops. This grid determines the types of metals available. Chunks have a 75% chance to contain copper, 50% silver, 25% Gold and 100% Platinum. This amount is only determines if the chunk can provide these metals, the chances to actually retrieve these metals remain the same.
Forgot to press save before the last commit again :/
Fixed bounding box on BlockWoodSupport
Merge pull request #473 from ntwitch/master

Fixed bounding box on BlockWoodSupport
Merge pull request #472 from upthorn/AcaciaFix

Acacia fix