Added fullscreen method (close #2)
Updated documentation on fullscreen method.
Fixed default fullscreen creation for the create method.
Setting up cleaner methods.
Reorganized project to be better prepared for releases.  No more weird directories for how files are organized.
Also added a v-sync method to fix the fullscreen flickering bug (close #14).
Added debugging text for windows (will say debug when debugging and release when in release mode).
Added basic connection and setup of a Microsoft Kinect (close #9).
Began adding file system management for shaders.
Began adding OpenGL shader support.
Removed the NUI includes (these must be included with the project when a user is utulizing the Kinect).
Added the ability to excluded Kinect things from a project.
Added necessary functions to grab for shader functions to the MinOpenGL header file, as well as documented their use.
Cleaned up code comments.  Updated documentation and added Kinect for Windows V1 documentation.
Updated file IO to be handled better.
Updated project to use Visual Studio 2013 for use of new Microsoft Kinect for Windows V2.0 in the future.
Updated to attempt to make library cross platform.
Reorganized source files.
Finished adding methods for the minimum required OpenGL used in the Oculus Rift.
Fixed cross-platform issues.
Edited license to be under LGPL

Edited license to be under LGPL
Deleted old license

Deleted old license
Edited license to be under LGPL

Edited license to be under LGPL
Edited license to be under LGPL

Edited license to be under LGPL