Added cheat menu + menu input command hit the ` key to access it.
commands so far:

looter = all powerups
firepower = all lasers
onlyafleshwound = sets health to int.MaxValue -2
level1 , level2 , level3 , level4 , level5   to access any of the levels

fixed: gravity menu/reload bug
fixed: the bug where player could shove bomb off platform - mass is now 500 for enemy bot
fixed: moving platforms with trigger by not removing rigidbody at runtime
Added creature generator, clone destroyer
Created trigger layer

bug fixes:
Added more layers to the player's not allowed to jump bitmask
Moved various items that were causing issues with collisions to the trigger layer where everything ignores except player
Removed player vs player collision with clones
Limited the clones ability to wreak havoc on the platforms by forcing them into an area without platforms
Fixed upside down shooting issue (layer collision problem)
Added public inspector fields for enemies to set each one differently
Set the prefabs of enemies to certain levels to make some more difficult than others.
Fixed overflow bug in health cheat by setting it 200 lower than int.MaxValue (health powerup was still being added before checked)
Implemented a quick tutorial system / general help
all of the prefabs for it are in /Resources/prefab/UI/

There are also arrows that indicate that the player is required to do something. I scripted some sequences for level 4 to help the player out. I also reworked the initial moving platforms trigger.

The pulsating light/halo effect doesn't work on levels with midground. Light always renders behind sprites for some reason. Tried to set the sort order myself and still no go.
Bugfixes / Added general help to 2 parts of level 2
Fixed sorting order bug I left in there when playing with lights

Generic commit before modifying the floor sprites
Replaced floor texture / impassible areas with floortest6 (darkest one chosen).
Updated all prefabs / areas that should indicate that they are impassible to the player.

To update all of these in the future we can simply replace floortest6 instead of editing all the levels/prefabs again.
Created boss fight, reworked ideas for level 5.
Created boss animations and set it up to work with the Animator.
Don't have time to implement good enough AI to hit all the jumps.
Still need to add camera effects. / Also need a death message

Created triple laser and an armor upgrade to make it easy to win the boss fight.
Added a title sequence that is still a work in progress.
Camera fade effect
Implemented it when player dies with text
Implemented it in Level 5 a little bit to reduce confusion when player jumps around via teleportation
Music and SFX
Still missing many sound effects
Still need to be normalized

Added a sign to indicate clone would be cleared
bugfixes - falling platform oddities
lowered speed to endless platform - camera scrolling still needs adjustment
removed old background image that was not being used
Music / SFX volume in menu
tweaked tutorial
normalized most of the music / SFX
bugfixes