recolor crawling and soldier
recolor scientist
recolor survivor
Tentacle upgrade

These implement the leg tentacles as Logrin requested, and adds a damage
upgrade to the tentacle attacks.  Both are post-Threshold for
Cephalopod.
Digestive foundations

If you're gonna bite off a hunk of zed and swallow it, helps to be able
to eat poisonous food.
Footgear check

As NaturesWitness requested.
Start with Albino

As requested on the forums:
http://smf.cataclysmdda.com/index.php?topic=5036.0

This makes Albino available at start, nerfs it to Pain rather than HP
damage, and includes protective gear folks can wear to prevent problems.

Later mutation does HP damage along with pain.
Tweak effects

Albino's not so bad--but again, you're wearing heavy gear or taking the
effects, and I bumped the incidence to 1/10 from 1/20...
update overmap::display_notes to use overmapbuffer

update code that adds AUTO-notes on vertical movement to use overmapbuffer
Fixes a lot of weird spellings, grammar errors, and confusing diction in tools.json.
update overmap::find_note to use overmapbuffer

update overmap::draw to use only global coordiantes and be static

update overmap::draw_overmap to return abslute coordinates
Fixes corndog duplication.
leg tentacle syntax cleanup

Just makes an ugly halting sentence much more palatable.  Fixes
dwarfkoala's in the process, too!
A
Vines

Plant needed some love.  There it goes.
make sure existing overmaps are loaded when requested
style game::draw_minimap and slightly reformat
fix of some categories
Adjusted reheating time down a bit.
Adds Saber Teeth & Hypermetabolism

One makes one's teeth get Way Too Large and the other gives Chimeras a
pretty good healing ability post-Threshold.

Got another waiting for when swwu decides to actually make Creature
coextensive with Monster.  Currently no flags or materials in Creature,
so far as I can tell.