brought in Algo stuff to try to help find out which nodes to give to user after being given a graph of every node that exists
created a way to generate what node the Ai wants based on trying to get to a desired end index
Test for pathfinder. used this to make sure PathFinder worked
updated visual GUI buttons for better playtesting
made AI ready to use. Brain is now inside this class, along with a graph for the maze, and the Ai's neutrality
unity stuffs