0.2.5

Prefab Spawner Added ——
Since Unity doesn’t support nested prefabs, we have to instead use this
little script I wrote. It kind of sucks, but whatever. To use this
spawner:
- Add an empty GameObject to the scene.
- Attach the Prefab Spawner script.
- Attach the desired prefab to the “Prefab” field in the Prefab Spawner
script.
- If you assign a time greater than zero to Spawn Time, the prefab will
spawn a given interval of time after the attached object is Started.
- For the sake of design and clarity, I also attached a Sprite Renderer
to the Test Planet and gave it the same sprite as the prefab. Ideally
we would pull that sprite into the editor programmatically, but I don’t
really see the point right now since this is just a quick solution. For
now, nested prefabs works fine with this implementation.